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inviteFriends crash

@larsven wrote: On Android, sdkbox::PluginFacebook::inviteFriends causes crashes randomly. Seems to occur after friends are selected, but possibly also when cancel button is pressed. Happened on...

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Creating a physics body for each tile on the map? (major slowdown issues)

@betterwithlasers wrote: Hi everyone, I'm currently trying to combine the inbuilt Physics Engine and TileMap classes to create the levels for my physics-based sidescroller. These functionalities work...

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3D animation set by name

@piotrros wrote: I've read this tutorial: http://cocos2d-x.org/documentation/programmers-guide/9/index.html I've got "tortoise.c3b" from cocos2d-tests. Using "Play" button in studio or...

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How to get the 2D screen coordinates of a sprite3D?

@MattiTihverainen wrote: Hello! I have a sprite3D inside a node which is inside another node. A camera is also in the setup and all nodes will rotate and move. How do I get the 2D screen coordinates...

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Get collision force

@ksamp666 wrote: Hi everyone! Is there any way to detect collision force? Posts: 1 Participants: 1 Read full topic

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Move Sprite along path at variable speeds

@Rockster160 wrote: Hey all! This is my first post here, so pardon me if there are any basics I'm missing. I've been scouring the internet for a solution to this one, but have yet to find anything....

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How to do serialization?

@rraallvv wrote: I can’t find any examples on how to do serialization in nodes. If there isn’t a mechanism built-in for serialization, is there a common pattern used to implement it in Cocos2d-x?...

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How to hot update with CocosCreator(AssetsManager)?

@eydamson wrote: Hi.. i am shifting our game in cocos creator, our game uses AssetsManager but there is no documentation or tutorial on how to integrate AssetsManager in Cocos Creator.. please direct...

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Review doesn't work in android-studio project

@newguy wrote: Hi, I was using cocos2d-x 3.9. I found that the review plugin doesn't work for android-studio project but works for android project. is this a bug? can we fix this? Thanks, Posts: 3...

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Admob doesn't on android-stuido project

@newguy wrote: Hi, I am using cocos2d-x 3.9. The admob plugin doesn't work for android-studio project but works for android project. is this a bug? will this be fixed? Thanks, Posts: 2 Participants: 2...

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Adding ListView Cell reuse tests

@owen wrote: Hi, all dear cocos developers I know some of you are struggling with the performance of ListView and some of you are still sticking to the TableView because it provide cell reuse in...

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Question about variables in CocosCreator

@eydamson wrote: Hi i notice that some of the component scripts in CocosCreator declares a variable at the top of the scripts.. when they want to include other scripts My question is.. is this var...

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Sprite3D culling issue in v3.10

@madlexus wrote: Hello! After upgrading from 3.9 to 3.10 version, I found what the Sprite3D isn't culling anymore, when it has children nodes. Look at following code: void Sprite3D::draw(Renderer...

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Only a cocos source code project can be opened in android studio

@standwally wrote: I did create a new project. Xcode works, but android not works. Screen Shot 2016-03-01 at 6.32.35 PM.png740x348 31.7 KB What's this problem? Posts: 1 Participants: 1 Read full topic

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Action CallBack

@sunil9038 wrote: Hey i am trying to get the callback of a action .First one is working fine without parameter.void...

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GetRunningScene() returns NULL... always!

@Lem wrote: Hello! I want to get my current running scene but I always get NULL, I have a scene and a NotificationNode above the scene. Can this be the problem? Game2* gameScene =...

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AdColony crashes

@GameD wrote: Hello, I am having trouble with the SDKBOX, I have integrated AdColony but on iOS the app crashes after few minutes with this error [ADCLocalEventManager onAdsNotReady:]blockinvoke: On...

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Physics and collision detection libraries for a 3D game in Cocos2D-X

@Octane_Test wrote: I am developing a cross-platform 3D FPS game using Cocos2D-X on Windows machine. Iwant to implement the physics for bullet projectiles and first person charactercontroller. Also, I...

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Create separate assets for cocostudio scenes?

@padmnabh wrote: Hi,Can create a separate assets for normal and retina using inside or for cocostudio scenes ?As i don't find anything related to such or there's no need to create separate assets ??...

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Announcing Cocos Creator public beta!

@slackmoehrle wrote: We are so excited to announce that Cocos Creator is now in public beta! Our team has worked incredibly hard on this and it shows. Cocos Creator is a complete package of game...

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