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DrawNode circles, dots etc horribly aliased? Forum solution has some drawbags :(

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@nightnight wrote:

Noticed they are not anti-aliased at all.

According to this thread: http://discuss.cocos2d-x.org/t/cocos2d-x-v3-anti-aliasing-for-primitives/20548/14
the source is
ccShader_PositionColorLengthTexture.frag

i changed the according lines, to use smoothing, only to end up with anti-aliased circles BUT no working colorfill in primitives rect and poly...
anyone suggestions or fixes for me ? i would like to use some sort of smoothing for drawdot etc, but still have working polygons with color fill.

i might add: this problem persists only on SOME android devices.

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