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Best way to create a Node with animations maintaining it's size?

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@Lem wrote:

Hello!

I'm creating a dog from lots of separate sprites in cocos studio so I can animate it later. I'm using Node for this. The dog will be pressed later so I need to detect whether the dog bounding box has been intersected. The problem is that the Node size is always 0 frowning

Is there a good solution for that? Should I use something different than Node?

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