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Does Cocos studio has plan to support tool for 3D cinematic video?

@dlquh wrote: Does Cocos studio has plan to support tool for 3D cinematic video? Ex) Unreal4 - Matinee Posts: 1 Participants: 1 Read full topic

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Taking pointer in uniform value

@bennykhoo99 wrote: Hi Guys, I realised that all of the uniform values in GLProgramState are passed as weak reference to shader. For instance the function setFloatv in CCGLProgramState.cpp takes a...

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cocos2d JS Code Obfuscation

@ckh wrote: Does the cocos code IDE v1.2.0 automatically compress and obfuscate the JS files using the google closure compiler when compiling? Many suggest the usage of cocos compile -p android -m...

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Best way to create a Node with animations maintaining it's size?

@Lem wrote: Hello! I'm creating a dog from lots of separate sprites in cocos studio so I can animate it later. I'm using Node for this. The dog will be pressed later so I need to detect whether the...

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cocos2d-x-3.9 using Android studio build an fresh new game application run crash

@sunriseitgroup wrote: Hello, i using cocos2d-x-3.9 to create a new game.After create i using Android studio to open and build the game, i install the apk file to my smart phone. When i run the...

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Why there are 3 versions of glew32 lib's?

@Meir_yanovich wrote: Hey , working on the windows / desktop part i can see there are 3 kinds of glew lib's in Debug.win32glew32.libglfw3.libglfw3-2015.lib also in code i can see there are includes...

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Problem with setting Proguard options

@netunlimited wrote: I've created my new project using Cocos Studio. There's the file proguard-project.txt in my proj.android - which I understand should be edited to add project specific options.I...

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RepeatForever bug?

@piotrros wrote: I've created very simple animation which moves a balloon up and down: auto _action = RepeatForever::create(Sequence::create(MoveBy::create(1.0f, Vec2(0, 60)), MoveBy::create(1.0f,...

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Facebook app invitation from iOS

@waleedSuave wrote: I am developing an application and i want user to invite his/her firends to download and play the gam ei have integrated the facebook with my game but i am failed to send...

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Sdkbox is undefined in JavaScript

@jocolloman wrote: I've run sdkbox import iap and sdkbox import review, running them again produces the message "Installation already complete, no actions were taken". The program will compile and...

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Any plans for Achievements & Leaderboards?

@JohnnyC wrote: Are there any plans to added achievements and leaderboards to Cocos2d-x ? This seems to be MUCH needed and requested but nothing happens Game Center for iOS and Mac OSX Google Play...

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Multi Kitchen & Cooking Timer

@Zinitter wrote: Happy Thanksgiving! Prepare your feast with this Multi Kitchen & Cooking Timer made with Cocos2d-JS No more annoying over-boiled, over cook and scorched! Let’s Cooking Like A...

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CppCon Video Playlist

@stevetranby wrote: Some great talks at this year's CppCon. Here's the playlist Here's one on Entity Component System w/c++14 (not sure if any good) Qt Modern User Interface (overview, what can do)...

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Focus cc.EditBox programmatically

@Spoutz wrote: Hello, What should I do to programmatically focus an EditBox with Cocos2D-JS 3.7? This topic suggests doing something like: this->_editBox->touchDownAction(this->_editBox,...

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Is it need to remove event listener manually if the object is destroyed?

@amuse wrote: for example, if I call: Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(this->listener,this); do I need to call...

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Is there any built in MenuItem like object that will trigger callback both...

@amuse wrote: As we know, normal MenuItem only triggers callback when touch ended (touch release), is there any built in object that can also trigger callback in touch begin (touch down)? if not, how...

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3D world, camera

@Valera_ wrote: I asked, but got no response. Independent movement of the camera  cocos2d-x I want to control the movement of the camera, "fly around the world." I downloaded the sprite(3D) in the...

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Unknown type name 'NSPoint' when compiling with CLion on Mac

@flaxe wrote: I try to build Cocos2d-x "Hello World" application on Mac.Project normally start from the MyGame.xcodeproj or from command line: cocos run -p mac But when I try to build framework: mkdir...

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Why "ui::RelativeAlign" is deprecated?

@madlexus wrote: Hi! I would like to use "RelativeLayoutParameter::setAlign()" method for widgets justification. Why it's marked as deprecated? Is any proper alternatives for the justification? Posts:...

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Cocos2d-x Wi-FI peer to peer

@energyy wrote: hey, can you point me to rigth direction. I want to create IOS app as server and connect to it from other IOS/Android apps(clients) thru same wi-fi network. I want to send from client...

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