Does Cocos studio has plan to support tool for 3D cinematic video?
@dlquh wrote: Does Cocos studio has plan to support tool for 3D cinematic video? Ex) Unreal4 - Matinee Posts: 1 Participants: 1 Read full topic
View ArticleTaking pointer in uniform value
@bennykhoo99 wrote: Hi Guys, I realised that all of the uniform values in GLProgramState are passed as weak reference to shader. For instance the function setFloatv in CCGLProgramState.cpp takes a...
View Articlecocos2d JS Code Obfuscation
@ckh wrote: Does the cocos code IDE v1.2.0 automatically compress and obfuscate the JS files using the google closure compiler when compiling? Many suggest the usage of cocos compile -p android -m...
View ArticleBest way to create a Node with animations maintaining it's size?
@Lem wrote: Hello! I'm creating a dog from lots of separate sprites in cocos studio so I can animate it later. I'm using Node for this. The dog will be pressed later so I need to detect whether the...
View Articlecocos2d-x-3.9 using Android studio build an fresh new game application run crash
@sunriseitgroup wrote: Hello, i using cocos2d-x-3.9 to create a new game.After create i using Android studio to open and build the game, i install the apk file to my smart phone. When i run the...
View ArticleWhy there are 3 versions of glew32 lib's?
@Meir_yanovich wrote: Hey , working on the windows / desktop part i can see there are 3 kinds of glew lib's in Debug.win32glew32.libglfw3.libglfw3-2015.lib also in code i can see there are includes...
View ArticleProblem with setting Proguard options
@netunlimited wrote: I've created my new project using Cocos Studio. There's the file proguard-project.txt in my proj.android - which I understand should be edited to add project specific options.I...
View ArticleRepeatForever bug?
@piotrros wrote: I've created very simple animation which moves a balloon up and down: auto _action = RepeatForever::create(Sequence::create(MoveBy::create(1.0f, Vec2(0, 60)), MoveBy::create(1.0f,...
View ArticleFacebook app invitation from iOS
@waleedSuave wrote: I am developing an application and i want user to invite his/her firends to download and play the gam ei have integrated the facebook with my game but i am failed to send...
View ArticleSdkbox is undefined in JavaScript
@jocolloman wrote: I've run sdkbox import iap and sdkbox import review, running them again produces the message "Installation already complete, no actions were taken". The program will compile and...
View ArticleAny plans for Achievements & Leaderboards?
@JohnnyC wrote: Are there any plans to added achievements and leaderboards to Cocos2d-x ? This seems to be MUCH needed and requested but nothing happens Game Center for iOS and Mac OSX Google Play...
View ArticleMulti Kitchen & Cooking Timer
@Zinitter wrote: Happy Thanksgiving! Prepare your feast with this Multi Kitchen & Cooking Timer made with Cocos2d-JS No more annoying over-boiled, over cook and scorched! Let’s Cooking Like A...
View ArticleCppCon Video Playlist
@stevetranby wrote: Some great talks at this year's CppCon. Here's the playlist Here's one on Entity Component System w/c++14 (not sure if any good) Qt Modern User Interface (overview, what can do)...
View ArticleFocus cc.EditBox programmatically
@Spoutz wrote: Hello, What should I do to programmatically focus an EditBox with Cocos2D-JS 3.7? This topic suggests doing something like: this->_editBox->touchDownAction(this->_editBox,...
View ArticleIs it need to remove event listener manually if the object is destroyed?
@amuse wrote: for example, if I call: Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(this->listener,this); do I need to call...
View ArticleIs there any built in MenuItem like object that will trigger callback both...
@amuse wrote: As we know, normal MenuItem only triggers callback when touch ended (touch release), is there any built in object that can also trigger callback in touch begin (touch down)? if not, how...
View Article3D world, camera
@Valera_ wrote: I asked, but got no response. Independent movement of the camera cocos2d-x I want to control the movement of the camera, "fly around the world." I downloaded the sprite(3D) in the...
View ArticleUnknown type name 'NSPoint' when compiling with CLion on Mac
@flaxe wrote: I try to build Cocos2d-x "Hello World" application on Mac.Project normally start from the MyGame.xcodeproj or from command line: cocos run -p mac But when I try to build framework: mkdir...
View ArticleWhy "ui::RelativeAlign" is deprecated?
@madlexus wrote: Hi! I would like to use "RelativeLayoutParameter::setAlign()" method for widgets justification. Why it's marked as deprecated? Is any proper alternatives for the justification? Posts:...
View ArticleCocos2d-x Wi-FI peer to peer
@energyy wrote: hey, can you point me to rigth direction. I want to create IOS app as server and connect to it from other IOS/Android apps(clients) thru same wi-fi network. I want to send from client...
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