@0mega wrote:
Hi everyone,
We're trying to render a RenderTexture which visits a few sprites and a semi transparent LayerColor node.
The structure is roughly like this:
renderTexture->begin(); background->visit(); //GREEN BACKGROUND FULLY OPAQUE layercolor->visit(); //BLACK LAYERCOLOR(0,0,0,55) NODE renderTexture->end();
The layercolor node is initialized with 55 transparency.
If I do NOT visit the layercolor the rendertexture will be fully opaque green.
If I visit the layercolor the rendertexture will be partially transparent, as if the rendertexture 'inherits' the transparency of the layercolor node.Is there a way to prevent this? I am using the layercolor to 'darken' the background and I do not want the opacity level of the layercolor to apply to the entire 'final' image inside the renderTexture.
Thanks in advance.
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