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UserDefault fatal error

@lino2 wrote: I'm migrating to 3.10 from 3.0.4, suddenly my game got error. Android log error: 04-19 16:23:07.150: A/libc(5578): Fatal signal 11 (SIGSEGV) at 0x0000001c (code=1), thread 5578 After...

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SDKBOX Fyber not fully implemented

@energyy wrote: Hello, I have request for Fyber integration thru SDKBOX to support Segmentation. http://developer.fyber.com/content/current/ios/basics/user-segments-sdk/ Can you please add this...

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[Bug Report] CC Crashes when using the top menu

@coindrop wrote: Cocos Creator crashes when hovering and clicking top menus. This happens after 5-30 seconds of random mouse hovering and clicking on the top menu names (Cocos creator, FIle, Edit,...

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[9 Slice] not available for LoadingBar/ProgressBar

@pabitrapadhy wrote: Hello Developers, As I see in the code there's a scale9 enabling API for LoadingBarbut it doesn't seem to be there in Cocos Studio. Layout, ImageView, Button has scale 9 options...

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Request minor correction to file functions.lua

@RetryAgain wrote: The problem: The arguments to new or create are not pass to the create function. Solution: E:\cocos2d-x\cocos\scripting\lua-bindings\script\cocos2d\functions.lua line 198: change...

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Doubts about rendering to textures

@ishmar wrote: Hi, I'm trying to get some optimizations. In my game, I started drawing several gradients and using them as background. That worked fine with Android, but when I tested with Lumia 435...

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Porting to Windows Phone 8.1

@ishmar wrote: Hi, I've a game working with Android, and now I want to try port it to windows phone 8.1 I'm using Visual Studio 2015 Community Update 2, cocos2d-x v3.10 and Windows 10 x64 in my PC...

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Update values in Inspector panel during Play?

@cheezorg wrote: Hello Cocos team! Longtime Unity user (UnityScript), learning Cocos to expand my toolset. I'm loving Cocos Creator and am working to refactor my brain to write actual JS. My question...

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Create 3d model for cocos2dx app

@sefiroths wrote: Hi, I'm trying to make a model in 3dsmax.I'm facing many problems so I'd like to know what is the best practice to make a clean model that has no problem with fbx-conv. Problems...

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What kind of differences should I make to my game when deploying to windows...

@kasweshi wrote: Am creating a game and the book I was following only had android instructions..So its up and running on android but when I try to compile for windows theres no errors just a blank...

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! Can not instantiate CCClass with arguments

@eydamson wrote: how can i make a cc.Class that has a constructor with arguments?.. // BaseTest cc.Class({ ctor (args) { // do something to args } }); // Test cc.Class({ extends : BaseTest ctor (args)...

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Richtext alignment+direction?!

@HadiAbbasi wrote: hiis there any way to setting alignment or direction for richtext? because we want to support mixed eastern right-to-left languages by having english words and some graphical...

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[Game] RunManRun

@archdanny wrote: Hey everyone, I just released my game RunManRun on android, iOS coming soon. The game is a simple runner where score is everything. Android:...

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Sdkbox::admob multiple banners issue

@ishmar wrote: Hi, I'm attempting to load multiple admob banners in my game. Problem is that I only get the last one I try to cache. I've in AppDelegate.cpp bool...

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Font is not applied to LabelTTF

@onselakin wrote: Here is what I did: 1-> Download Amatic font from Fontsquirrel.2-> Put the .ttf files into /res/fonts folder.3-> Open the res.js and add the property to res object: var res...

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Cocos Creator and Admob

@ozergul wrote: Hi, now there is possible to add admob ads to game made with Cocos Creator? I have a game idea and I wanna make it with Cocos Creator and I want to know where I can add admob to my...

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Propagating mouse events

@persy wrote: Hi! I have several sibling nodes with MOUSE_DOWN event listener and I want them to forward event to underlying (manual z-order) nodes, that were also hit by mouse click, unless I...

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What is the most efficient way to switch the texture on a Sprite for a number...

@GW_Leal wrote: Hi! I'm using OpenCV to get frames from a usb camera. I want to change the texture on a Sprite to show each frame in the rate that I can get them from the camera. I can successfully...

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Low fps while 40,000 png output

@serpri wrote: Hello. I succeed to display on Android tablet 40,000 rectangles (with DrawNode): at creation time the fps is 20, but the display fps is ~60 - with scroll and zoom of the whole parent...

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RenderTexture Transparent after transparent ColorLayer visit

@0mega wrote: Hi everyone, We're trying to render a RenderTexture which visits a few sprites and a semi transparent LayerColor node. The structure is roughly like this: renderTexture->begin();...

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