@coindrop wrote:
What I want is to make a scrolling animation that stays within the "canvas" of the sprite
So basically it should just be a sprite but instead of moving the sprite itself I want to scroll the image within the boundaries of the sprite in x or y direction. So when it moves out of the frame in one side it will move into the frame at the other side.I might be able to create this effect using a mask somehow but I am not sure how.
In Unity we achieved this with a small script that animated the Offset of the texture to get the scrolling effect. This way we could also adjust the speed of the animation.
Hope it makes sense
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