@pococogames wrote:
When you add a PhysicsBody component in a node;
-If you add a child to this physicsbody node, the new added node's local position isn't center of the parent node. The position is wrong. And there is this problem for only PhysicsBody nodes.
-If you call removeComponent for remove physicsbody, return "EXC_BAD_ACCESS" error.
So PhysicsBody added nodes don't behave like default nodes.
Please try it (I tried these in 3.10 and 3.11 versions)
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