Quantcast
Channel: Cocos Forums - Latest topics
Viewing all articles
Browse latest Browse all 17080

Cocos2d-x PhysicsBody Bugs

$
0
0

@pococogames wrote:

When you add a PhysicsBody component in a node;

-If you add a child to this physicsbody node, the new added node's local position isn't center of the parent node. The position is wrong. And there is this problem for only PhysicsBody nodes.

-If you call removeComponent for remove physicsbody, return "EXC_BAD_ACCESS" error.

So PhysicsBody added nodes don't behave like default nodes.

Please try it (I tried these in 3.10 and 3.11 versions)

Posts: 1

Participants: 1

Read full topic


Viewing all articles
Browse latest Browse all 17080

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>