@arbraini wrote:
Hi,
I'm working on parsing yaml files that contain the configuration information for game objects. I want to avoid adding Boost to the project so I started using the c library: libyaml. The examples I can find of how to add libyaml to a c++ project involve compiling a binary .dll and adding it to the project.
Compiling the .dll won't be cross platform capable. I tried including the source directly to the project and have it build with the project but that just does not seem to work correctly.
I can't be the first person adding yaml parsing to a cocos2s-x project. Does anyone know of an open source project I can use as an example? Or if anyone has an explanation on how to add a library like this to a cocos2d-x project?
Thanks!
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