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How is memory managed for DrawNode?

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@chumbyfuzz wrote:

With sprite sheets, it seems that each sprite sheet is a separate texture, and to free memory, once can unload a particular sheet from memory when no sprite is using it.

How do DrawNodes work ? Does it use texture memory ? What is the best practice to manage memory with DrawNode ? What should we do with the DrawNode when we are done ? Does just removing it from the parent cause a cleanup ?

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