@Alekhine wrote:
The object on the left is chained after it moves 20 pixel its moveBy actions ends, it callsback and gets a new node.runAction with a new moveby.
The object on the right has a cc.sequence and runs much smoother without stuttering.
The problem with the right solution is that I cannot feasibly change the sequence while its running.
I need to move objects smoothly without this horrendorus stuttering either by running one after another, or be able to change a sequence while it is running.
Anyone know how to change a sequence while running(including changing durations of nested actions) or how to avoid the stuttering from calling node.runActions one after another as they finish?
Posts: 3
Participants: 2