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Action stutter when called one after another

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@Alekhine wrote:

The object on the left is chained after it moves 20 pixel its moveBy actions ends, it callsback and gets a new node.runAction with a new moveby.

The object on the right has a cc.sequence and runs much smoother without stuttering.

The problem with the right solution is that I cannot feasibly change the sequence while its running.

I need to move objects smoothly without this horrendorus stuttering either by running one after another, or be able to change a sequence while it is running.

Anyone know how to change a sequence while running(including changing durations of nested actions) or how to avoid the stuttering from calling node.runActions one after another as they finish?

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