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Create puzzle pieces from image

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@vt7vt wrote:

Hello!
This is my main image prepared with puzzle masks on it

I have 30 mask pieces separately .png*
This is one of the masks, for example:

i'm starting to cut from top-left corner to along the top, so first puzzle is ok
I need to cut all pieces from my main image, but I have no idea how to do it.
Here is my code:

std::vector<Sprite*> sprites; //masks
Sprite *textureSprite = Sprite::create("maldive3.png");
textureSprite->setAnchorPoint(Point(0, 1));
textureSprite->setBlendFunc({ GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA });
for (int i = 0; i < puzzleName.size(); i++)
{
	Sprite *mask = Sprite::create(puzzleName.at(i));
	Size cs = mask->getContentSize(); 
	mask->setPosition(Point(cs.width / 2, cs.height / 2));
	RenderTexture *rt = RenderTexture::create(cs.width, cs.height);		
    	textureSprite->setPosition(Vec2(i * -cs.width, cs.height));
	rt->beginWithClear(0, 0, 0, 0);
	mask->visit();
	textureSprite->visit();
	Director::getInstance()->getRenderer()->render();
	rt->end();
	Sprite *rtSprite = Sprite::createWithTexture(rt->getSprite()->getTexture());
	addChild(rtSprite);
	rtSprite->setFlippedY(true);
	sprites.push_back(rtSprite);
	rtSprite->setPosition(Point((i + 0.5) * cs.width, 200));	
	this->addChild(rtSprite)	
}

I think the problem is in setting position to textureSprite but I have no idea how to solve it
Here is result:

Posts: 2

Participants: 2

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