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AdMob can I stop ads from being auto cached?

@superlambchops wrote: Can I prevent ads from being auto cached or specify which ad to load rather than just the first one in the config file. I am displaying different banners depending on the device...

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Cocos2d-x with new SPINE version?

@energyy wrote: Is it safe to delete spine folder from cocos2d-x project and replace it with this SPINE library? github.com EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/README.md #...

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[SOLVED] Android Studio: display game name instead libcocos2d

@lfmn wrote: This is a newbie doubt. It's seems that cocos compile -p android --android-studio creates my game's module inside libcocos2d's module. For example, if there is an execution error I...

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Spine mesh not working on Creator

@Nanyx wrote: I'm trying to use an a Spine 3.3.7 skeleton with some mesh on it in Cocos Creator 3.1.1 using the .json file type as export. Only meshed assets was not render in the Cocos Creator editor...

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Optimize Game - Destroy, RemoveChild........?

@luke2125 wrote: Hi, I'm trying to optimize my game, and I'm using this.schedule as a timer ( ex: every 3 seconds, instantiate Prefab, Node, etc..... So, in my nodes, I have once Sprite / Node reaches...

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How can i draw a parabolic dotted path and move sprite accordingly?

@sunil9038 wrote: I have three points startPoint,endPoint,pickPoint.i want to draw a parabolic dotted path and move sprite accordingly. Posts: 2 Participants: 2 Read full topic

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Inside a callback from onLoad, there is no error log

@Howrad wrote: Try the following code: onLoad: function () { cc.loader.loadRes("datafile", function(error, data) { console.log("before"); undefinedVariable.property; console.log("after"); }); }, If...

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[CocosJS] Problem Integrate Multi Plugin SDKBox in one Project!

@chichaa3 wrote: Hi everyone, I integrating 2 plugin: Plugin IAP and Plugin Facebook in my project! My problem is: If I init 2 plugin as:1. var configJson = {...};2. sdkbox.IAP.init(configJson);3....

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Button Component - Click Events

@luke2125 wrote: Hi, I'm setting up my menu for the game, and using Button Components with Click Events, are these compatible with Mobile ( IOS, Android ), or do I have to use the Touch Method for the...

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How to inherit ui button class

@vitek wrote: I want to inherit Button class, but i get error, why? MyButton::MyButton() : Button() { } MyButton* MyButton::create() { auto button = new MyButton(); if (button) {...

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SDKBox AdMob Crash

@firstseed wrote: Bit long. This is what I am getting as exception. @nite Please help me on this. 07-06 14:13:46.583 4688-4749/in.firstseed.breakpots A/art: art/runtime/check_jni.cc:65] JNI DETECTED...

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Button Music On / Off Change SpriteFrame, when Pressed

@luke2125 wrote: Hi, Have a button, and trying to change image of Music ON -> Music OFF, however, sprite is not changing..... cc.Class({ extends: cc.Component, properties: { //...

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Documentation - 403 Forbidden

@mateosss wrote: Opening any link in the documentation index page shows as forbidden. Am I doing something wrong or this is happening to everybody?http://www.cocos2d-x.org/docs/api-ref/index.html...

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Create puzzle pieces from image

@vt7vt wrote: Hello!This is my main image prepared with puzzle masks on it maldive3.png719x600 469 KB I have 30 mask pieces separately .png*This is one of the masks, for example: i'm starting to cut...

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Difference between subclassing a Node and a Sprite?

@nichlaspro132 wrote: Hi! Can somebody tell me what the difference between subclassing a Node and a Sprite? I mean the only thing I have noticed is that you can do more when you subclass Sprite but of...

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Error when building in android studio

@lolflex wrote: I get error when using command prompt to compile cocos compile -p android -ap android-19 jni/../../Classes/AppDelegate.cpp:104: error: undefined reference to...

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Apteligent NDK crash reporting

@kwellman wrote: Do we need to be on the paid tier of Apteligent in order to get the full stack traces on Android since there's no NDK support on the free tier (https://www.apteligent.com/pricing/)?...

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getWritablePath on OSX - wrong location?

@Sheado wrote: Hi All, getWritablePath on OSX is pointing to the documents directory, but Apple seems to recommend putting game save files in the ApplicationSupport directory - as described here:...

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Check box still not supported?

@eydamson wrote: Cocos creator does not have check box or toggle button? when will it be available? Posts: 1 Participants: 1 Read full topic

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[Callback issue] Cannot take the address of an rvalue of type 'void'

@pan1cmode wrote: Hey there,I am migrating from Unity to Cocos and stuck with a problem.Trying to pass callback on event listener like this: auto mButton = Button::create();...

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