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Local Z Order not working

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@zanemx wrote:

Hey guys I'm making a "don't touch the white tile sort of game". I'm having an issue dealing with local z order of dynamically added sprites to a layer I define in a csd file.


I've tried so many different variations of sorting the z order but nothing seems to affect the layout. I event tried ui::Helper::doLayout(rootNode "and poleContainer")

The pole objects extend Sprite

here's the reordering the z part.

Like i said I've tried nearly everything. If anyone has dealt with this issue (and I'm sure some of you have) I'd love some help. Thanks.

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