@zanemx wrote:
Hey guys I'm making a "don't touch the white tile sort of game". I'm having an issue dealing with local z order of dynamically added sprites to a layer I define in a csd file.
![]()
I've tried so many different variations of sorting the z order but nothing seems to affect the layout. I event tried ui::Helper::doLayout(rootNode "and poleContainer")
The pole objects extend Sprite
![]()
here's the reordering the z part.
![]()
Like i said I've tried nearly everything. If anyone has dealt with this issue (and I'm sure some of you have) I'd love some help. Thanks.
Posts: 3
Participants: 2