@RetryAgain wrote:
If you set the mask to none (DEBUGDRAW_NONE) and you have not already set the mask your program will terminate.
The following code is safefunction gameClass:debugNone() local pw = cc.Director:getInstance():getRunningScene():getPhysicsWorld() if pw:getDebugDrawMask() ~= cc.PhysicsWorld.DEBUGDRAW_NONE then pw:setDebugDrawMask(cc.PhysicsWorld.DEBUGDRAW_NONE) end end
Good luck
Andre
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