@nichlaspro132 wrote:
Hi!
When you have a tiled map that has tile width and height of 32 px and create a much more simpler map like this:
(Plus there is perfect squared and lined objects) - You can easily detect all the tiles that are in use and then add physics around it like this:
BUT a lot of the more "hardcore" games I see tend to use tile width and height around 1px or just very less than 32px, an example:
and then my question is... How are you then supposed to add the physics? I mean if you added a physics box at every single tile here, wouldn't it take tons of memory. Or should you just switch over to a box2d-editor or how
Would love to hear some experiences from building more defined levels!
Thank you.
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