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How to prevent LabelTTF to be scaled or look blury when upscaling sprite

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@Meir_yanovich wrote:

I have sprite which i upscale it by 6 , this sprite have LabelTTF as child which get upscaled also
can i prevent the font to be upscaled ?
it looks like this :

and the simple code here it is in js but it can be in c++ no problem :

var Player = cc.Sprite.extend({

	ctor: function(state){
		this.setState(state);
        this._super();

    },
	onEnter:function () {
		this._super();		 
		var center = new cc.LabelTTF("Testing A8 Format", "Arial",10);
        center.x = this.getContentSize().width / 2;
        center.y = 0;

        this.addChild(center);
	},
	setState:function(state)
	{
		this.state = state;
	},
});

Player.initSpriteFrame = function (frameName,states) {
    var player = new Player(states);
    player.initWithSpriteFrame(frameName); 
	player.getTexture().setTexParameters(gl.NEAREST, gl.NEAREST, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE);
	player.setScale(6);	

    return player;
};

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