@junkymonkey4 wrote:
I'm probably just missing something really obvious, but how do you attach the debugger to the Cocos2dx library in Xcode so that I can debug it? ie step through, break point, check variables etc.
This works perfectly fine when I run in Visual Studio, but I can't seem to get it running for Xcode.
This might just be a way the project has been setup (I don't know if this is default or not, I didn't set it up originally). The cocos2d library has been attached as a project inside the main one:
Any idea?
Posts: 1
Participants: 1