@zanemx wrote:
Hi. We recently published an iOS app with consumable and 1 non_consumable IAPs. Everything works fine in sandbox mode. But when published to the app store (live), the success function is not called back upon successful purchase. So the money is taken out of the users account. but they are never credited the in game currency.
cocos2dx c++ v3.12
sdkbox 2.2.4.14 (all plugins are up to date)
I'm 99.9% sure the header and source file delegate for IAPs is set up properly because sandbox mode works fine.here is what my iaps look like in iTunes connect.
None of the if / else statements are triggered when the app is live. In sandbox mode both p.id and p.name work successfully. Should I be tracking the reference names from iTunes connect instead of the product ID?
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and here is part of my sdkbox_config.json file
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