SDKBox IAP plugin not calling success
@zanemx wrote: Hi. We recently published an iOS app with consumable and 1 non_consumable IAPs. Everything works fine in sandbox mode. But when published to the app store (live), the success function...
View Article"no suitable constructor exists to convert from" error when i'm using...
@rhythmcoder wrote: Pasted image829x141 12.8 KB I made LPFEED class and I declared pFeed by it. And it is the data of the m_FeedMap(cocos2d::Map Container).And I made Key Value of the m_FeedMap. It is...
View Article[v3 branch, Android] Audio makes game to crash
@drakon99 wrote: Hi guysI'm testing the v3 branch because it include this (important) audio patch for Android. github.com [big refactoring] Audio latency fix for Android. Support to preload effects on...
View ArticleWhat is the alternative of iCloud in Android and how use in cocos2d-x
@AzzozHSN wrote: Hello everyone, how are you? In my game I'm going to store player id in iCloud as I did before in iOS version. Now, I'm building cross platform version using cocos2d, I wanna know...
View ArticleCan i start full game development from beginning with android studio?
@crazy_learner wrote: Can i start full game development from beginning with android studio ? Posts: 2 Participants: 2 Read full topic
View Article"missed" text on checkbox
@pulido_gene wrote: Hi, i don't know what i did wrong but why is there a "missed" text on my checkbox? Posts: 2 Participants: 1 Read full topic
View ArticleAdding a button seem to swallow all touch events
@FabrizioV wrote: Hi guys, I'm handling the touch events in my layer in the usual way as follows: auto eventListener = EventListenerTouchOneByOne::create(); eventListener->onTouchBegan =...
View ArticleSprites from sprite sheet showing as black rectangles!?
@nichlaspro132 wrote: Hi! After publishing my sprite sheet from texture packer all my sprites are shown like this!: Screen Shot 2016-07-24 at 1.33.23 PM.png518x1284 33.2 KB I have this sprite...
View Articlecocos2dx 3.12 iOS build assert error
@spacolino wrote: I'm having a problem when trying to build for iOS. It compiles/build without errors, but when it's trying to run the game throws this assert error: Assert failed: Unsupported format...
View ArticleUIRadioButton.h and other UI header files not found?
@nichlaspro132 wrote: Hi again! I just created a brand new iOS project with cocos2d-x ver. 3.12 and whenever i try to build the project - it gives an error. It says that "ui/UIRadioButton.h file not...
View ArticleTwo button problems
@xxYxx wrote: I have two problems with a button in my game. The first one is that the button does not seem to work in frame sizes above 1047x1047. It works fine when it is 1047x1047 and below but as...
View ArticleHow to run timeline animation new cocos creator 1.1.2
@suravi wrote: I want to know how to play animation using code. I added following code to my program. cc.Class({ extends: cc.Component, properties: { }, onLoad: function () { var anim =...
View ArticleHow to enabled material design theme in ReviewPlugin?
@diitalien wrote: How to enabled material design theme in ReviewPlugin? Posts: 1 Participants: 1 Read full topic
View ArticleCompressed build giving error "Cannot find module 'parseuri'"
@josprachi wrote: Hi, I created a projeect using cocos 2d 3.12 and while running the released compiled version i am getting error Cannot find module 'parseuri' how to solve this issue? Posts: 1...
View ArticleAndroid import bug
@jdboss wrote: i have got this error while i run the programme in android studio: E/libEGL: error opening cache file /data/data/com.artoon.blackjack/cache/com.android.opengl.shaders_cache: Permission...
View ArticleHow to change first screen "Powered by Cocos Creator"?
@ValeryKV wrote: Hello, It is possible to change the screen/image "Powered by Cocos Creator" to my own? Regards,Valery. Posts: 3 Participants: 2 Read full topic
View ArticleCc.SPRITE_DEBUG_DRAW is not showing in 3.12
@hemanthgatadi wrote: Hi I would like to draw bounding box of sprites, but using the below code it does not help.cc.SPRITE_DEBUG_DRAW = 1; Posts: 1 Participants: 1 Read full topic
View ArticleBoxCollider, cc.Prefab, Tag question
@luke2125 wrote: Hi, I created a Prefab with a BoxCollider and Tag = 1, I also set the Prefab under the group to zombie and then went to Project - > Project Settings, and checked the Group Collide...
View ArticleHow to implement background repetition one image behind big TileMap
@rhythmcoder wrote: How to implement background repetition one image behind big TileMap like this? Posts: 1 Participants: 1 Read full topic
View Article[BUG] WebSocket
@alchimya wrote: With Cocos Creator 1.1.2, trying using WebSocket, I get the following error with an iOS build using the device, instead it works fine using the Xcode simulator and/or the web browser....
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