@sefiroths wrote:
Hi, I'm using cocos2dx v3.8.
I have noticed this: if I play a music with iphone master volume for example with 4 tacks and setVolume to 0.5 then compare with 2 tacks of master volume with setVolume(1.0) the audio level is different...
This is particularly notable with low level sounds
Is it a bug?int audioID=cocos2d::experimental::AudioEngine::play2d(pFileName,true);cocos2d::experimental::AudioEngine::setVolume(audioID, 0.5);
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