Mouse up called while mouse is down
@jraja0722 wrote: Hi all, I am implementing a list of scrollable elements. It seems that the mouse up event is called regardless of weather the mouse is down once it leaves the hit box area (a node)....
View ArticleGlfw not initialized
@dogwalker wrote: Hey, I'm having a problem in Windows, but only on a Mac (so far). I'm building in Visual Studio 2013, and so using the 2013 redistributables (I had tried 2015, but long story, many...
View ArticleSpine Help: How to use spine BoundingBox?
@C11 wrote: Hi guys.spine BoundingBox How to read in cocos2d - x?i try to use getBoundingBox()But that's not I wantI try to override getBoundingBox() Rect SkeletonRenderer::getBoundingBox() const...
View ArticleFont solution for multi language support (Japanese, russian, korean...)
@jalfonsosm wrote: My game uses a cool font. A bitmap font generated from a ttf. This font has only few symbols, so its not possible use it for languages like chinese, japanse or korean. I dont know...
View ArticleAndroid developers: use Visual Studio!
@slackmoehrle wrote: Hello Android Developers! I am pleased to let you all know that our friends at Microsoft have made is possible to use Visual Studio to develop Android based Cocos2d-x apps! Check...
View Article[BUG] setGlobalZOrder
@Howrad wrote: As far as I can tell, setGlobalZOrder never works. setLocalZOrder works, but not global. Posts: 3 Participants: 2 Read full topic
View ArticleStill same problem
@perinho wrote: Continuing the discussion from String array error: grimfate: You've declared stringTeste as a local variable again. Well, I put it as global but it's not working also, it says: no...
View ArticleIm having a problem making a new project
@ochipi wrote: the application only says "invalid project path, can only contain alphanumeric characters, - and _" and i don't know what it means, the directory is : C:\Users\Rising...
View ArticleSocket.IO error
@eydamson wrote: Hi i am trying to use socketio in our game..and it was good, we are able to emit socket events but when we build it to native platform(android) suddenly the game crashes and we only...
View ArticleSDKBOX 2.2.5 Release notes?
@energyy wrote: When it will be updated? http://docs.sdkbox.com/en/release-note/ Posts: 1 Participants: 1 Read full topic
View Article@s1ddok taking over cocos2d-objc
@Birkemose wrote: Read more here ThanksBirkemose forum.cocos2d-objc.org @s1ddok taking over cocos2d-objc Hi all All good things must come to an end, and I have decided it is time to leave...
View ArticleAssetsManagerEx->update() crash on android
@davidejones88 wrote: Hello everyone! I'm using cocos2d-x 3.12 and while on iOS everything works fine, I noticed that as soon as I call assetsManagerEx->update() the game crashes. If I put a return...
View ArticleAndroid-build.py changes for Window and cygwin
@RetryAgain wrote: Version 3 seems to give a final blow to Eclipse.So I must use android-build Some changes are in order.Hint: Do not install python in cygwin it does not work.Hint: Make sure that you...
View ArticlePossible bug? AudioEngine::setVolume(0.5) is not 50% of master volume as...
@sefiroths wrote: Hi, I'm using cocos2dx v3.8.I have noticed this: if I play a music with iphone master volume for example with 4 tacks and setVolume to 0.5 then compare with 2 tacks of master volume...
View ArticleSDKBOX IAP PLUGIN: Subscription restore return empty (Android)
@Blue7un wrote: Using lastest version of SDKBox + Cocos2D JS Everything worked except restoring purchases. In Google Play Console, I have configured a monthly subscription item. In Android client, I...
View ArticleIs something wrong with the v3.12 setup files?
@Apollo18 wrote: I've followed the instructions from https://github.com/cocos2d/cocos2d-x and after creating a project using the command... $ cocos new MyGame -p com.your_company.mygame -l cpp -d...
View ArticleAction sequence creates error under iOS
@MikeFromMars wrote: Hi..., my following action code runs fine in the browser (Cocos Creator 1.1.1). var action = cc.sequence( cc.spawn( cc.rotateBy(1, 5, 5), cc.moveBy(1,5,0) ), cc.spawn(...
View ArticleLimit on number of children of SpriteBatchNode
@wjdp wrote: I'm attempting a dynamic isometric map using many sprites as children of a sprite map. I've found at around ~18,000 children the sprites are not drawn. They exist, visible in the...
View ArticleOmmits error inside the sdkbox.jar
@jdboss wrote: how to resolve the error below: 07-30 10:44:59.471 23873-23873/com.artoon.blackjack E/art: JNI ERROR (app bug): attempt to use stale local reference 0x1 (should be 0x200001)07-30...
View ArticleWhen Cocos Creator 1.2 will be released with SDBOX?
@ozergul wrote: Hi,When Cocos Creator 1.2 will be released with SDBOX?There was rumor to Creator will be released at the end of July. Posts: 1 Participants: 1 Read full topic
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