@EZ64cool wrote:
After compiling my project and getting it onto android i can see 1 of 2 assets on the main menu screen. The assets are in the same place, however one is used for a button and the other is just a sprite.
'''
HEIGHT = cocos2d::Director::getInstance()->getOpenGLView()->getFrameSize().height;
WIDTH = cocos2d::Director::getInstance()->getOpenGLView()->getFrameSize().width;auto center = cocos2d::CCNode::create(); addChild(center); center->setPosition(cocos2d::Vec2(WIDTH / 2, HEIGHT / 2)); auto title = cocos2d::CCSprite::create("Assets/PNG/Title.png"); center->addChild(title); title->setPositionY(200); auto playBtn = cocos2d::ui::Button::create(); playBtn->setTouchEnabled(true); playBtn->loadTextures("Assets/PNG/playButton.png", "Assets/PNG/playButton.png", "Assets/PNG/playButton.png"); center->addChild(playBtn); playBtn->addTouchEventListener(CC_CALLBACK_0(HelloWorld::changeScene, this));
'''
The images are in the resources/res folder, the proj.android/assets/res folder and the proj.android-studio/app/assets/ res folder. Is my code wrong or have i just missed another folder i need to copy, paste my assets into?Android studio output:
'''
D/cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at Assets/PNG/playButton.png. Possible missing file.
D/cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at Assets/PNG/playButton.png. Possible missing file.
D/cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at Assets/PNG/playButton.png. Possible missing file.
'''
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