Clipping white screen
@Minpik wrote: Hello, I need help, when I use clipping node on win 10, it's ok and there are no bugs, but on android the screen is white. I already edit AppActivity.java. Posts: 3 Participants: 2 Read...
View ArticleTinyXML2 on Linux
@h1388 wrote: I am porting my Android game to Linux, I don't find way to include tinyxml2 on my project, is not a good practice to use tinyxml2 on Linux or I have to include it manually? Posts: 2...
View ArticleCC v1.2 not receiving socket events? what version of socket.io should we use?
@eydamson wrote: hi i emit i socket event from the server.. in web it works, but when in mobile it doesnt..what could be the problem?.. is it the version of the socket.io? because before cocos creator...
View ArticleBug when build ISO
@ngocanh89 wrote: Hello. I have a problem when build IOS. I run on simulator project good. But when run deceive, my project have bug.cocos2d: fullPathForFilename: No file found at...
View ArticleI have got this mail from the google what should i do?[SDKBOX]
@AbhyudaiRagh wrote: mailfromgoogle.jpg1047x543 162 KB i have upgraded the sdkbox version as they told from this link...
View Article[SOLVED] App on android only loads certain assets
@EZ64cool wrote: After compiling my project and getting it onto android i can see 1 of 2 assets on the main menu screen. The assets are in the same place, however one is used for a button and the...
View Article[NEW KETCHAPP GAMES] Made with Cocos2d-x
@energyy wrote: Hello, I wanted to showcase our with Ketchapp released games made on Cocos2d-x. So everyone can see that you can do cool games with cocos2d-x framework. For most SDK integrations we...
View ArticleDoes "preloadEffect in SimpleAudioEngine" cache duplicates?
@joonthepark wrote: Will calling SimpleAudioEngine::getInstance()->preloadEffect("sound.mp3"); multiple times lead to duplicating cache? Posts: 1 Participants: 1 Read full topic
View ArticleCc.audioEngine - how to detect when sound effect finish playing?
@flahhi wrote: Hello,Sorry for dummy question, but I confused... I can't find finish playing callback. How to detect when sound effect finish playing?Cocos2d-JS v3.13 Posts: 5 Participants: 2 Read...
View ArticleScale9Sprite setSize - solved
@serpri wrote: My problem was: how to set size of (set Scale9) button or Sprite.My version of solution: float S_sz = 513; // set it or get it - Sprite real size, in pixels (in my case - 513x513...
View ArticlePrefab and Properties
@luke2125 wrote: Continuing the discussion from Prefab and Properties?: persy: Yes, you have to do it through cc.Node, because y position is cc.Node's property, not prefab's. To access script...
View Article3D Camera showing duplicate sprites C++
@damort wrote: Hi all I'm hoping that someone can help me out with an issue I'm having. I want to use the 3D camera but I cant seem to find any C++ examples that clearly show a basic use case. I was...
View ArticleAnysdk is not defined
@agostta wrote: Hi, After i updated my CocosCreator v1.11(i think) to v1.2 I'm getting a runtime error in my Android APK.(I'm using the same project created with v1.11) A catch it at adb logcat:...
View ArticleCocos Creator get android device id
@ozergul wrote: Hi, i have a question. How do i get unique device id in android? Here is the what i tried Test.java package org.cocos2dx.javascript; import android.provider.Settings.Secure; import...
View ArticleCC doesnt recognize any TTF font
@limbus wrote: Im trying to include a TTF font but Cocos Creator v1.2 doesn't recognize it when i fill the font's property in Label component. Why's that? Posts: 2 Participants: 2 Read full topic
View ArticleHow to support resolution dependency in Cocos Creator?
@eydamson wrote: Hi..Is resolution dependency asset supported in cocos creator?if yes how can we achieve this?if not, will it be supported in the near future? sorry we badly need this support Posts: 1...
View ArticleDoes sdkbox use in cocos creator 1.2?
@erratic wrote: does sdkbox use in cocos creator 1.2? Posts: 1 Participants: 1 Read full topic
View ArticleUse Pomelo to Cocos Creator?
@eydamson wrote: Does any one here have used Pomelo server to Cocos Creator?I have seen one but it is used on Cocos2d-x js.. Posts: 1 Participants: 1 Read full topic
View ArticleMessagebox problem in android
@jdboss wrote: @slackmoehrle i am using messagebox for some alert popups.but in android version when alert popup is open and game going background and then when its come to forground only popup is...
View ArticleWill many masked sprite affects performance?
@eydamson wrote: Hi we might create many sprites with masking on them..will it affect the performance of the game? Posts: 4 Participants: 3 Read full topic
View Article