@luke2125 wrote:
Continuing the discussion from Prefab and Properties?:
Hi @persy
Thanks for the suggestion and explanation, really appreciated it.....
Yes, understood, but the thing is that I'm using ****Prefabs with cc.NodePool** to instantiate my objects** in the game, like ( enemies, powerups, etc......). So, I was thinking that instead of converting all of my prefab's to cc.Node's, that I can use the collider to detect collision, so I can use the callback on the game instead of node.x property.......God Bless....
Sincerely,
Sunday
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