@iPruch wrote:
Hi all! Tappy Tiki is my second self-published game made with Cocos2d-x!
Faster Than You was the first game I made with Cocos2d-x. It is a logic/questions game. You can see it here: http://www.cocos2d-x.org/games/3108
This time I wanted to do a more action/arcade game, but targeting casual players and aiming for very short games so that you can play Tappy Tiki everywhere, anytime. It is kind of an endless runner (or it would be better to be called an endless climber). You can also see Tappy Tiki in the games showcase section: http://www.cocos2d-x.org/games/3761
Both games are free, so download them if you like and leave some reviews with love
I'm also looking forward to reading some feedback!
I started with Cocos2d-x 3.6 and updated to 3.9. Using Cocos Studio 2 and last SDKBOX version. I must admit that I'm hugely impressed about how much SDKBOX has improved! I used it a year ago for Faster Than You, and although it was better than integrating SDKs by yourself, you had to do a lot of manual work. For Tappy Tiki I just needed to run a command line for each plugin/SDK and add one or two lines of code in the game's codebase. Also, LiveOps is great! I can modify configurations (enable/disable plugins/SDKs, change/add/delete values...) without needing to create a new version of the game and upload the update. I use some Ad units with SDKBOX Ads to monetize the game (interstitial and videos on game over each X games).
For now, Tappy Tiki 1.0 is only available for iOS on the App Store. I'll upload the Android version to the Google Play Store once I fix a crash related to the SDKBOX Ads plugin.
I'm also planning new content, features and some bug fixing for upcoming updates.
So what do you think? Do you find it fun? Would you change anything (of the game, or the App Store description, screenshots...)? Is the monetization strategy good?
Thank you for reading! Enjoy the game
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