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Layer size and design resolution

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@mirth wrote:

For my app i set design resolution and set glview size which is less than design resolution. All runs normally, all game object are in predicted position. However when i'm trying to load Layer with cocos2d::CSLoader::createNode and add it to scene the size of this layer is larger than my scene. In cocos editor the layer size is the same as design resolution.
It seems it doesn't consider the design resolution. What is the right solution? Should i scale layer?

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