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Missing things in LiveOps

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@ishmar wrote:

Hi

I'm using LiveOps with my game, and so far, I've noticed a couple missing 'features':

1) Playphone integration plugin documentation states that I need to include a secret key in my JSON file, but there is no place in LiveOps webpage for a PlayPhone app to introduce such code, so I've to add it manually after downloading the corresponding JSON.

2) Exporting configuration shows C++ code to integrate all stores (IOS, Android, Playphone) in my code, but there is no code for Amazon store even if I select my Amazon store info to be exported too. The generated code is similar to this one:

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
	sdkbox::init("-----------------", "-----");
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
	sdkbox::init("-----------------", "-----", "googleplay");
	sdkbox::init("-----------------", "-----", "playphone");
	// NOTE THAT THERE IS NO sdkbox::init("","","amazon"); or whatever value 3rd param has for amazon store
#endif

Thanks for checking it

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