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Error in CC 1.2.X: Changing tabs causes disabled buttons to be active

@Alekhine wrote: Changing tabs causes buttons that have been disabled via code to be enabled. Although the button remains invisible - it is still clickable. Here is an example.Click on any of the...

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What is Director::getInstance()->getSecondsPerFrame()

@rohit wrote: The return value of Director::getInstance()->getSecondsPerFrame() is 1 . is this means the frame rate is 1fps. Posts: 1 Participants: 1 Read full topic

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Get mouse position (without event?)

@oranjoose wrote: Is there a way to get the mouse location without setting up an event? I would do a mousemove event on a script on the Canvas with something like: this.node.on("mousemove", function...

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Playing audio pieces

@perinho wrote: Hello guys I have a small question, I was trying to figure out how to play a certain fragment of a music, into my game, for example, I have one song with 3 minutes, and I need to play...

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Multipass rendering / Using RenderTexture for effects

@bolin wrote: I've got a blur shader working which uses RenderTexture.It works by doing two passes, first a horizontal blur (which is saved in a RenderTexture) and then drawing the RenderTexture's...

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Missing things in LiveOps

@ishmar wrote: Hi I'm using LiveOps with my game, and so far, I've noticed a couple missing 'features': 1) Playphone integration plugin documentation states that I need to include a secret key in my...

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How to make a node or sprite in top of other nodes?

@eydamson wrote: how to make a node or sprite in top of other nodes?.. i am showing menus dynamically and i want them to be on the top whenever i show one. Posts: 2 Participants: 2 Read full topic

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Cocos Creator 1.2.1 export to lua creates js files

@krystian wrote: Hi, I've downloaded the most recent release of cocos creator and tried to add 3 elements to the scene to export it to lua.I was quite amazed to find .js files in the lua export...

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What is the best IDE for cocos2d-x JS for Mac

@mohakagr wrote: What is best supported IDE for cocos2d-x JS on mac which supports IntelliSense as well as debugging?Cocos code IDE is no more supported. Posts: 1 Participants: 1 Read full topic

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Commercial game?

@katieJ wrote: I'm trying to learn cocos2dx to get to a professional level. The books I have are great but only go so far, so I'm looking to purchase a really good platform style game build with c++ I...

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v3.13 Crash on 4.1.1 and 4.4.4 devices

@Magniffect wrote: v3.13 + android sdk 24 + ndk r11c (or r12b) Crash on Galaxy Tab 3 (4.1.1) and Galaxy Note 4 (4.4.4). Ok on Galaxy S7 (6.0.1) and Galaxy S6 (5.1.1). I used cocos new ndkvesion11 -p...

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Switch instead of If Else statement questio?

@luke2125 wrote: Hi, I have some If Else statements to detect colliding with my prefabs, but the issue that I'm having is that there's no differentiation, let me explain as an example: 1) Zombie...

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Any IDE I could use with latest Cocons2d-lua?

@krystian wrote: Hi, There's no Cocos IDE at the moment supported?I'm looking for a solution to be able to have autocomplete, debugging while using cocos2d-lua on osx. Any tips? Thanks! Posts: 3...

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Cpp-tests NavMesh example

@solan wrote: Hello everyone, I tried NavMesh example. It seems me interesting, but I could not found out what is the file geomset.txt?? How can I generate it? The following steps were done:1. compile...

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Scaling layer while following player

@hotcoco wrote: I followed this tutorial for implementing a layer which moves against my player so as to emulate a moving camera: https://www.raywenderlich.com/39113/cocos2d-x-tile-map-tutorial-part-1...

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cocos2d-x compile error

@Minpik wrote: I don't know what I do but now when I compile my project I have this error: Android NDK:...

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Dragon Bones in Cocos2d-x 3.12+

@Shark13 wrote: Why there is no more auto integration of Cocos2d-x and dragon bones? I've used it before, but with the last version I didn't find how to integrate it, the last version of dragon bones...

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Nodes stretching and appearing in wrong location issue

@JapanDev wrote: Hi there, It seems when I add any nodes to the view, they don't match up in size or location compared to a screenshot being taken with the iPad (same results on Android). Therefore,...

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Obfuscation and crypting assets in the Cocos Creator

@madlexus wrote: Hi all!My question is very simple. How can I protect (obfuscate, crypt) my js scripts and other assets in Cocos Creator?Can I do that today, or do you schedule this feature in next...

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Looking for Cocos2d Expert for fine tuning game in html5

@Matthman wrote: We are currently working on a mobile game/app in html5 and we are in need for some assistance from a Cocos2d expert. We are pretty close to completion but we are very inexperienced...

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