@shipit wrote:
I've been using a
Layer
because I have a scene with bunch of sprites (> 50). At the same time aSprite
can handle children too. I'm having to useutils::getCascadeBoundingBox()
to calculate layer size in a gesture handler and it's adding stutter to the layer translation/scale operations. My question is that is it ok to use a sprite instead of layer?I'm doing some tests now. I'll be updating the thread with my results.
thx!
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