Anybody compile using version 3.13
@RetryAgain wrote: Version 3.13 compiles.One of my file was damage inside the NDK.Sorry Andre Posts: 1 Participants: 1 Read full topic
View ArticleCocos Creator Coordinates
@Marquisk2 wrote: I'm trying to understand the coordinates system and by the looks of the API here it says that the origin (0,0) is at the left bottom, but when I set my sprites position to 0,0 it's...
View ArticleSave level editor file to be loaded on an android device
@AlphaDeveloper wrote: Hi everybody. I'm starting developing in Cocos2dx C++ for Android Platform. My game is a match squares like Move the Box. So, I made an editor that only runs in Win32 where I...
View ArticleSprite following path
@ishmar wrote: Hi all, I'm curious about how to accomplish something. Guess it might be a general game development question but still, interested in a cocos2d-x approach. I want one (or more) sprites...
View ArticleProfessional low cost sounds effects - 20% OFF for all cocos2d game devs!
@GameAudio wrote: Hello fellow game devs! Get 20% off all our professional royalty-free sound libraries using the promo code: cocos2d http://www.gamemasteraudio.com/ Gamemaster Audio was formed to...
View ArticleHow i can i test my game for HD resolutions in Visual studio emulator
@sandeep251986 wrote: Hi,I am using Cocos2d-x 3.4 and visual studio 2012.i want to test my cocos2d-x game in visual studio emulator device. For small screen sizes i can easily test my game in emulator...
View ArticleHow to reducing Compile time for cocos2d-x 3.12 project?
@HadiAbbasi wrote: HiI am using cocos2d-x 3.12 on Win7 64x and Visual studio 2013...before updating cocos2d-x from 3.9 to 3.12, the compile time was normal, but now that I have upgraded it to 3.12,...
View ArticleEvent stopPropagation() and isStopped()
@uid4o wrote: Hi there, I'm having two partially overlapping sprites, each having its own eventListenerTouchOneByOne with fixed priority set to PositionY and setSwallowTouch(false) and I need to stop...
View Article[SOLVED] Screenshot failed
@Minpik wrote: I use 3.13 and I don't know why but when I take a screenshot with the path "/mnt/sdcard/screenshot.png" on android, it's not work but if path is "screenshot.png" it's ok. On 3.11 I...
View Article[FREE GAME iOS/Android] Asteroids Destroy Mission - Asteroids like retro shooter
@Viuletti wrote: Asteroids are coming, destroy all in your path. Earn coins from your mission to buy power ups or new ships to fight with. There is many dangers ahead, so watch out asteroids but look...
View ArticlePrefab Question to Cocos Creator Developers
@luke2125 wrote: Hi @pandamicro @nantas2 As a newbie into this new promising game engine which is Cocos Creator, would like to ask a question regarding Prefabs? Please correct me if I'm wrong, but...
View ArticleLayer vs Sprite
@shipit wrote: I've been using a Layer because I have a scene with bunch of sprites (> 50). At the same time a Sprite can handle children too. I'm having to use utils::getCascadeBoundingBox() to...
View ArticleDoes Cocos Studio support tableview?
@debuger wrote: I use listview to show 300+ similar items in cocos studio. Every item configured by CSB, which include button,text, image view etc on it. But i found it is so slow when loading the...
View ArticleCocos2d-x custom allocaters not found in v3.12
@sheshmoshen wrote: Hi, I want to use cocos2d-x custom allocators for Node* objects and I have a class like this: class CellSprite : public cocos2d::Sprite { public:...
View ArticleTextField not firing on Listener (c++ Win 10 not xcode/objC)
@katieJ wrote: Hi I'm trying to get a ui:TextField to work but on device the keyboard is not opening when I click on the text field. It works on Local Machine and on the simulator. There must be a...
View ArticleUsing AffineTransform for edge detection
@shipit wrote: Basically I don't want the user to move/scale the sprite offscreen. For moving it's super easy, here's my working solution: bool CoordsTest::onGesturePan(TGesturePan *gesture) { Vec2...
View ArticleNew forum - looks little strange
@energyy wrote: Are you planning to adjust CSS? it seems some bugs left after upgrade...Also some functionality looks little weird. Posts: 3 Participants: 3 Read full topic
View ArticleFloating point compare?
@shipit wrote: hey guys, what's the proper way to do floating point compare? this: if (rect1.getMinX() == rect2.getMinX() { // do something } or: if (fabsf(rect1.getMinX() - rect2.getMinX()) ==...
View ArticleImageView is Blurry
@huyhungkun wrote: If I add ImageView in CocosStudio, ImageView display fine, but if I add ImageView in code, ImageView is blurry. How to add ImageView in code without blurry. Thank all. var btn = new...
View ArticleCompletely uninstall Cocos Creator on Mac
@GMoreno wrote: Recently I saw the Cocos Creator and decided to try it out, after installing 1.0.1, updating to 1.2 and fulfilling my curiosity about this new tool I wanted to remove it. Since it's...
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