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Problem with cocos2d-js v 3.8 audioEngine and Lollipop

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@pekebyte wrote:

Hello,

This is my first game that I develop with cocos2d-JS and actually my game performs well on iOS and Android, but in Android Lollipop only performs well without audio. I did search but no one reports this issue with this version, am I doing something wrong maybe?

The Android Logcat output the following:

12-21 23:03:08.207 4633-4633/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:08.207 4633-4692/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:08.225 4633-4692/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:08.226 4633-4633/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.529 4633-4692/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.530 4633-4633/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.552 4633-4692/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.552 4633-4633/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.560 4633-4692/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set
12-21 23:03:11.561 4633-4633/com.pekebyte.porepito.run E/MediaPlayer: Should have subtitle controller already set

And I use the audioengine like this

cc.audioEngine.playMusic(res.sounds.bgsong, true);

Thanks in advance for your help

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