@pabitrapadhy wrote:
Hello Developers,
I was recently testing some 3D features and came across " Physics 3D Collision Callback " test.
As being told by one of my Unity colleague, that's a lot of polygons and it will slow down rendering and eventually your gameplay. Also, he advised me to use a "LOW-POLY MESH COLLIDER" as that would improve the performance.
Does anybody knows how to achieve that..!!
Since there's a few threads and very few replies to them, may I seek your help @super626 ..!!
Also, if you could direct me with some documentation that would also be great, other than programmer's guide and source code.. ha ha..Thanks in advance.
Regards,
Pabitra
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