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[3D] Low Poly 3D Object

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@pabitrapadhy wrote:

Hello Developers,

I was recently testing some 3D features and came across " Physics 3D Collision Callback " test.

As being told by one of my Unity colleague, that's a lot of polygons and it will slow down rendering and eventually your gameplay. Also, he advised me to use a "LOW-POLY MESH COLLIDER" as that would improve the performance.

Does anybody knows how to achieve that..!!
Since there's a few threads and very few replies to them, may I seek your help @super626 ..!!
Also, if you could direct me with some documentation that would also be great, other than programmer's guide and source code.. ha ha.. smile

Thanks in advance.

Regards,
Pabitra

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