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Simulator warning in terminal when running iOS simulator in v3.9

@aardvarkk wrote: I'm using version 3.9 of Cocos2d-x on OS X 10.11.2. Whenever I run my app in the iOS simulator I get this error in the terminal as the simulator starts up. It also seems to lock the...

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Importing animations

@HUTHUT wrote: Could you import animations like .fla to cocos studio? Posts: 1 Participants: 1 Read full topic

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How to get FrameEvent and UserData using ActionTimeline?

@Tsing wrote: I'm using following code to play animation, since Armature is deprecated. I want to read devide one action timeline into 4 parts, idle, attacking and so on. _skeletalNode =...

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Cocostudio active?

@MikhailSh wrote: Are cocostudio developers still active? Many questions about cocostudio are unanswered, issues are not commented https://github.com/darkdukey/Cocos-Studio/issues. Cocostudio still...

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Cocostudio: how to play animation in that case?

@MikhailSh wrote: How to play animation if i don't know from what file that widget was created? For example, i have created custom Button. And for that Button i have created few csd files - round...

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Source code for Cocos development tools (Cocos Studio, etc.)

@rraallvv wrote: Hello there, I was wondering whether you guys know if Cocos Studio and all the other development tools will be released open source in the near future. I’m asking this because I’m...

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Multiline label bug

@baydikov wrote: Hi!I want to create multiline text in CocosStudio.I use label.For example, my text is:"Label1 Label2 Label3 Label4 Label4 Label5 Label6 Label7 Label8 Label9 Label10 " I set "Custom...

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Why game run from 60fps down to 38fps? using cocos 3.9 on android mobile!

@rickystone wrote: hi guys : i am using cocos2d 3.9 version, and i making my games.. everything is ok, but a problem happen, is that, when i first to intall my game to android to run, before 2 hours...

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cocos2dx js - how to get userdata that is set in cocostudio?

@eydamson wrote: hi how do i get the user data that is in cocostudio? and what format of data can i put to it? is it like an object({data:"data"}) or just a string?thanks.. Posts: 1 Participants: 1...

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What is difference between Sprite and ImageView?

@amuse wrote: which one should I use (in cocos2d-x 3.4)? Posts: 1 Participants: 1 Read full topic

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How to make a UIWebViewController support retina in a non-retina cocos2dx-x...

@TotalEclipse wrote: I add TOWebViewController in my project which is a non-retina game, but the webviewcontroller displayed as non-retina status, how to make it support retina? TOWebViewController...

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Problem with cc.ProgressTimer position in web deloy

@AbhyudaiRagh wrote: I,ve created a progress timer in my game, i did the build for the game.It was working perfectly when i run it.progress timer was shown at the correct position ... but after the...

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Is new UI component (e.g.:Button,Widget,CheckBox) replacing old UI component...

@amuse wrote: Should I use new UI components such as Widget instead of old UI components such as CCMenu and CCMenuItem? Posts: 1 Participants: 1 Read full topic

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Material on 2d sprite do not work

@rickystone wrote: // on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto rootNode...

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APP_STL := c++_static and SpiderMonkey link failure

@cwl0072000 wrote: Hi guys I am trying to uprade my cocos2dx 3.6 c++ project to 3.9 with js bindingsI was using llvm c++_static & clang to compile, and the linker failed at libjs_static.a with a...

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How set the ANDROID_COCOS_SRC_DIR

@AieKick wrote: Hello, i have some import problem of modules because the ANDROID_COCOS_SRC_DIR target is not the good cocos2dx lib path. i re-installed sdkbox, and just at the end of the install...

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[3D] Low Poly 3D Object

@pabitrapadhy wrote: Hello Developers, I was recently testing some 3D features and came across " Physics 3D Collision Callback " test. iOS Simulator Screen Shot Jan 11, 2016, 5.23.41 PM.png1334x750...

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libGDX or Cocos2d-X which is more powerful?

@sunil9038 wrote: libGDX or Cocos2d-X which is more powerful for 2D and 3D??? Posts: 7 Participants: 6 Read full topic

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RenderTure + Material Blur = (Run On Android So Hard)

@rickystone wrote: void EndlessScene::Blur(){ auto s = Director::getInstance()->getWinSize(); // create a render texture, this is what we are going to draw into auto _target =...

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No log output from `cocos run -p ios`

@aardvarkk wrote: When I run my v3.9 project in iOS Simulator from the console command in OS X 10.11.2 I'm unable to see any log output from either CCLOG() or log() calls. The output shows up properly...

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