Simulator warning in terminal when running iOS simulator in v3.9
@aardvarkk wrote: I'm using version 3.9 of Cocos2d-x on OS X 10.11.2. Whenever I run my app in the iOS simulator I get this error in the terminal as the simulator starts up. It also seems to lock the...
View ArticleImporting animations
@HUTHUT wrote: Could you import animations like .fla to cocos studio? Posts: 1 Participants: 1 Read full topic
View ArticleHow to get FrameEvent and UserData using ActionTimeline?
@Tsing wrote: I'm using following code to play animation, since Armature is deprecated. I want to read devide one action timeline into 4 parts, idle, attacking and so on. _skeletalNode =...
View ArticleCocostudio active?
@MikhailSh wrote: Are cocostudio developers still active? Many questions about cocostudio are unanswered, issues are not commented https://github.com/darkdukey/Cocos-Studio/issues. Cocostudio still...
View ArticleCocostudio: how to play animation in that case?
@MikhailSh wrote: How to play animation if i don't know from what file that widget was created? For example, i have created custom Button. And for that Button i have created few csd files - round...
View ArticleSource code for Cocos development tools (Cocos Studio, etc.)
@rraallvv wrote: Hello there, I was wondering whether you guys know if Cocos Studio and all the other development tools will be released open source in the near future. I’m asking this because I’m...
View ArticleMultiline label bug
@baydikov wrote: Hi!I want to create multiline text in CocosStudio.I use label.For example, my text is:"Label1 Label2 Label3 Label4 Label4 Label5 Label6 Label7 Label8 Label9 Label10 " I set "Custom...
View ArticleWhy game run from 60fps down to 38fps? using cocos 3.9 on android mobile!
@rickystone wrote: hi guys : i am using cocos2d 3.9 version, and i making my games.. everything is ok, but a problem happen, is that, when i first to intall my game to android to run, before 2 hours...
View Articlecocos2dx js - how to get userdata that is set in cocostudio?
@eydamson wrote: hi how do i get the user data that is in cocostudio? and what format of data can i put to it? is it like an object({data:"data"}) or just a string?thanks.. Posts: 1 Participants: 1...
View ArticleWhat is difference between Sprite and ImageView?
@amuse wrote: which one should I use (in cocos2d-x 3.4)? Posts: 1 Participants: 1 Read full topic
View ArticleHow to make a UIWebViewController support retina in a non-retina cocos2dx-x...
@TotalEclipse wrote: I add TOWebViewController in my project which is a non-retina game, but the webviewcontroller displayed as non-retina status, how to make it support retina? TOWebViewController...
View ArticleProblem with cc.ProgressTimer position in web deloy
@AbhyudaiRagh wrote: I,ve created a progress timer in my game, i did the build for the game.It was working perfectly when i run it.progress timer was shown at the correct position ... but after the...
View ArticleIs new UI component (e.g.:Button,Widget,CheckBox) replacing old UI component...
@amuse wrote: Should I use new UI components such as Widget instead of old UI components such as CCMenu and CCMenuItem? Posts: 1 Participants: 1 Read full topic
View ArticleMaterial on 2d sprite do not work
@rickystone wrote: // on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto rootNode...
View ArticleAPP_STL := c++_static and SpiderMonkey link failure
@cwl0072000 wrote: Hi guys I am trying to uprade my cocos2dx 3.6 c++ project to 3.9 with js bindingsI was using llvm c++_static & clang to compile, and the linker failed at libjs_static.a with a...
View ArticleHow set the ANDROID_COCOS_SRC_DIR
@AieKick wrote: Hello, i have some import problem of modules because the ANDROID_COCOS_SRC_DIR target is not the good cocos2dx lib path. i re-installed sdkbox, and just at the end of the install...
View Article[3D] Low Poly 3D Object
@pabitrapadhy wrote: Hello Developers, I was recently testing some 3D features and came across " Physics 3D Collision Callback " test. iOS Simulator Screen Shot Jan 11, 2016, 5.23.41 PM.png1334x750...
View ArticlelibGDX or Cocos2d-X which is more powerful?
@sunil9038 wrote: libGDX or Cocos2d-X which is more powerful for 2D and 3D??? Posts: 7 Participants: 6 Read full topic
View ArticleRenderTure + Material Blur = (Run On Android So Hard)
@rickystone wrote: void EndlessScene::Blur(){ auto s = Director::getInstance()->getWinSize(); // create a render texture, this is what we are going to draw into auto _target =...
View ArticleNo log output from `cocos run -p ios`
@aardvarkk wrote: When I run my v3.9 project in iOS Simulator from the console command in OS X 10.11.2 I'm unable to see any log output from either CCLOG() or log() calls. The output shows up properly...
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