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SdkBox Facebook iOS: No type named 'setAppId' in namespace...

@forget721 wrote: Hi everyone, I try using Facebook with sdkbox. On Android, it run ok. But on iSO I get error: no type named 'setAppId' in namespace 'sdkbox:PluginFacebook' I use cocos2d-js 3.10 and...

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box2d multiple body flickering

@arthisoft wrote: i have a scene in which i have to put multiple fruits in a single jug , jug is a static body and fruits is dynamic body. user can put multiple number of fruits in jug . the problem...

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Job - Offer - Developer - app sequence - sqlite DB

@agenCi wrote: Hi at all, i have several projects, and I can't keep attention for all at this time.... So I thought about to ask for a developer . For now I decided to update one project ->...

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Implementing Shader on whole scene not on a single sprite

@bbmn16 wrote: 1I have a shader downloaded from fourm thread of cocos2d-x , which converts the sprite to greyscale ( black and white) void TouchScene::graySprite(Node * sprite) { if(sprite) {...

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Which files should go in git repo?

@Driverman wrote: This may have been answered before, but the search feature didn't turn it up. A lot of the files in the directory the cocos project tool creates are huge and I'm not sure which ones...

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What's your current C++ IDE on OS X?

@Chroma wrote: If you're using C++ on OS X, what IDE (or text editor) are you using at this time? And what would you say are its pros and cons? Posts: 2 Participants: 2 Read full topic

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Issue with audioEngine.playMusic

@magicgamestudios wrote: I've this// use this for initialization onLoad: function () { cc.audioEngine.playMusic(this.backgroundMusic,true); cc.audioEngine.setMusicVolume(0.2); }, The music works fine,...

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Text Overlapping in Editbox for Cocos2d-x 3.10

@tianxinxing wrote: I was using editbox since cocos2d-x 3.2 version, it did run well so far.In recent, I update cocos2d-x 3.10, and it work strangely.At first time I input text, it work correctly.but...

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Can I ignore csb file in gitignore?

@melonboy123 wrote: I wonder what's the difference between csd and csb file. Csd is text format, which is very friendly for version control system like git, but csb is not. Can I just keep the csd...

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Android Gradle Facebook plugin crashes

@Likon wrote: Hi guys I needed to move lately to android-studio gradle builds... but I have big problem with facebook plugin.Mainly app crashes because of:04-10 08:28:50.646: E/AndroidRuntime(12856):...

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[Sell My Code] Angry Flower Game - Perfect Defender Game 2016

@EdisonNguyen wrote: Introduce:Angry Flower is defender game. It become popular from 2015 with over 1M download, over 200 000 IAP sell times Android Maket.With no promotion or buy ads Angry Flower...

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How to make html5 build to communicate with the hosting webpage

@fantasyz wrote: is there any way to make html5 build to communicate with the container webpage.I want to embed mini games to a webpage and get little data from the page (e.g. user ID from cookie via...

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[3.10] HttpClient severe content-type limitation on iOS only

@klems wrote: Hi guys, The HttpClient for iOS always set a content-type (in the http headers) to "application/x-www-form-urlencoded" for PUT request.I think that's an issue because all put requests...

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[BUG?] PageView in cocos2d-x 3.10

@josempan wrote: I had this piece of code working on previous than 3.10 versions, but now everytime the code reach to any method from PageView the game hangs out. No mater what I do, or I remove if I...

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Is Cocos Creator using require js?

@eydamson wrote: i have modules that are dependent to other module.. but there are areas that a required module is undefined...i think the problem is the order of execution of the scripts. is there a...

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cocos2d-js cc.ActionTween

@fishyk1202 wrote: I'm trying to use cc.actionTween to implement an animation.*var resizeWidth = cc.actionTween(5,"width",scale9Sprite.width, scale9Sprite.width+500);var seq = cc.spawn(resizeWidth,...

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Collision problems

@Darvydas wrote: Hello, I have 1 problem, i hope some might help me. I have hero with shield. (To move hero i am using setVelocity to its physicsBody)I have many monster. (To move monsters i am also...

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SDKBox crash on android 4.4

@Feyn wrote: Here is the logand I think it's quite related to this post : http://discuss.cocos2d-x.org/t/crashing-on-startup-with-old-google-play-services/23791 Build fingerprint:...

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Can't use setOpacity on TMXLayer

@Sindorius wrote: Hello there. I have a TMXLayer* in my game and I am trying to gradually turn the opacity down from 255 to 0 by iteratively decreasing it by 5, but the opacity of the layer will not...

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[SOLVED]Chipmunk physics engine bug/flaw? include video demo

@phyerh wrote: Hello. thank you for reading this post.I am trying to use the integrated chipmunk physics to build a game.However, physics bodies have some irregular movements while CPU/GPU is on heavy...

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