Force frame rate to 30 on Windows Phone
@deathemperor wrote: Hi, I am able to run the game on Android and iOS in 30 fps all right but with the same configuration I cannot make it run on WP 8.1 in 30 fps. Any idea how? Posts: 1 Participants:...
View Article[Game/IOS/Android] Duckstep
@t3nt3n wrote: Hi guys, we are new to the mobile game industry. Duckstep, is our very first game and is available on Google Play Store & Apple Store. We are still in the process of learning, so...
View ArticleCocos Creator - Plans for C++ Components?
@Nightmare_82 wrote: Hello Cocos Creator Team!Could you tell us how you plan to implement C++ components in Cocos Creator ? Will the workflow be similar to the Javascript workflow:- Create a class...
View ArticleScaling font size of label according to screen size in cocos 2d-x
@Alwyn wrote: Is there a way by which I can scale the font size of labels based on the screen size/device resolution?I am using labels with ttf fonts with a single font size and I'd like to scale the...
View ArticleModel 3d and image TGA problem (cocos2dx-v3.10)
@quano1 wrote: I have a trouble with tga image and model. Pasted image705x536 336 KB It looks well in blender, but after converted to c3t, c3b, This model looks so strange. After I change c3t to use...
View ArticleJudder on first display of Sprite with SpriteFrames
@Guykun wrote: I am currently creating an Animation with a set of SpriteFrames pre-loaded into an array from file at initialization. During gameplay I am then creating a sprite and setting it to run...
View ArticleHow to move the camera around like in clash of clans?
@eydamson wrote: Hi i want to move my camera around with zoom in and zoom out like in clash of clans? Posts: 3 Participants: 2 Read full topic
View ArticleStutter/little hangs in native (audioEngine related)
@limbus wrote: Im having little hangs or stuttering while i run "flappy birds with a sheep" example project in native or with the simulator (win32). BTW web browser runs smoothly. To notice the issue,...
View ArticleHow to wait until current action finish
@AlvaroAV wrote: Hello, I have a class that inherits from Sprite, this class has a function that is running everytime to simulate automovement. This is more or less the class I have right now:...
View ArticleEndless compilation in Cocos Creator
@mnigamblify wrote: Hi I repeatedly run into a situation where cocos creator endlessly compiles.I use Visual Studio Code to edit code, I save the code, Cocos Creator registers the change and...
View ArticleHow to export bump 3d model to use normal mapping by fbx-conv
@quano1 wrote: Hi cocos, I have an ugent demo for my customer in the next 2 weeks. I really really need your helps I'm trying to export 3d model with normal mapping. Looking into fbx-conv tool, I have...
View ArticleTiledMap get all TileSet
@eydamson wrote: Hi is there a way to get all the tile set of the cc.TiledMap? i need it to parse the object layer with tiles type of image.. thanks Posts: 1 Participants: 1 Read full topic
View Article[SOLVED] What to use if storing all touching physics bodies?
@nightrobin wrote: Good day, I am trying to store in a list the touching physics body, should I use vector? I am storing them in this type: (bodyA, bodyB). With no repeating entry.For example:(Body1,...
View ArticleCollision when the button is pressed
@nightrobin wrote: Good day, What is the workaround if I want my physics bodies to pass each other but only have collisions when I press a button? I read that onContactPreSolve and onContactPostSolve...
View ArticleSpeed issue when stepping physics manually
@bbmn16 wrote: When i setSpeed(2.0) with setAutoStep(false); i dont know why is does not work with given speed. Here is structure of my code Scene* GameScene::createScene(){ auto scene =...
View ArticleHow do I dynamically change my html5 game without loading new page?
@fantasyz wrote: I want to use cocos-html5 to implement mini games on my website.And for some reasons I don't want player to load another page to switch to another mini game.(my site is create in...
View ArticleThe new Cocos Creator is unusable
@fantasyz wrote: Although the idea of this Unity Clone is good.The editor itself is too buggy. I just tried the newest 1.0.2 version.I am just modifying the HelloWorld project with a little more image...
View ArticleFeedback after a few hours using COCOS Creator
@fantasyz wrote: The creator is good and very responsive (when compared to Unity) but it need more polish to catch up other game editor. The following is not necessary but is much better if...
View ArticleCocos2D-JS-ES6 Babel + Gulp
@Edisoni wrote: Hi all!This boilerplate has been added ES6 futures in cocos2d-js project by dint of babel. For build and packing used gulp.https://github.com/Edisoni/cocos2d-js-es6/ if you have...
View ArticleProblem Integrating GoogleAdmobAds on iOS
@bendev wrote: Hi there, I'm developing a game in cocos2d-x and iOS, and I want to add Admob to it, but there is an error occurs when build it : Undefined symbols for architecture x86_64:...
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