Is Assets Manager Broken in 3.9?
@Lazy_Gamer wrote: Hello All, i was trying to implement assets manager in my application for some hot updates. My assets are hosted in a amazon-aws server over ftp. In 3.9 i always get AssetsManagerEx...
View ArticleBunnyMark poor performance?
@nivrig wrote: For my own amusement I made a BunnyMark type benchmark for Cocos2D-X C++You can get the code here: BunnyMark.cpp.h BunnyMark.cpp Running on an iPhone6s I get a measly 1000 bunnies...
View ArticlePerformance of scaled LayerColor vs huge LayerColor
@putLimeInCoconut wrote: Hello.i am deciding wether to create a LayerColor with 2000x1000 pxor just create a 1x1 pixel color and then scale it to 2000x1000px any differences in terms of performance?...
View ArticleBuild External libraries for iOS and Android
@Igor wrote: Hi guys! I want to add external lib to my iOS and Android project, but it requires CMake flags. The lib is - SOCI - http://soci.sourceforge.net/. How can I do that? Posts: 6 Participants:...
View ArticleVS 2013 Win32 release mode always does full recompile
@MANT wrote: Hi all. I apologize if this is a common question, but every time I compile my project in release mode (in Visual Studio 2013), it does a full recompile, which takes about 5 minutes. Debug...
View ArticleIt Is Posible to use SDL2_net with cocos for network?
@JustFreeman wrote: It is posible to use SDL2_net with cocos2d-x for network? Posts: 1 Participants: 1 Read full topic
View ArticleHow to setup android project to the following?
@nichlaspro132 wrote: Hi Again Fellas! I am about to convert my IOS app to an android app which I'll do in eclipse or android studio and I have some questions where I would appreciate your help> 1....
View ArticleMy first android project with cocos2d-x, got errors?
@nichlaspro132 wrote: Hi!I have just created a project and imported it into eclipse and the console shows all these errors: firsdtimeErrors.PNG1901x986 113 KB What can I do, thanks!! Posts: 1...
View ArticleUbuntu Eclipse C++ "could not be resolved" errors
@damort wrote: I'm using Eclipse C++ IDE on Ubuntu but Im getting syntax errors. I suspect its because Im not including the correct folders. Can someone help me out with this? I have tried:-...
View ArticleCollision between Child_1_of_Child_1" and "Child_2
@daltomdesigner wrote: @grimfate I want to detect collide between 2 sprites: "Child_1_of_Child_1" and "Child_2" , but rectIntersectRect don´t work, i am very confused I read some solution in c++, but...
View ArticleProj.win8.1-universal - Cannot open include file: 'sys/socket.h'
@tienbao wrote: I build my game on iOS and Android platform successful, but when I run Cocos2d-x with proj.win8.1-universal, many bug appear: Severity Code Description Project File Line Suppression...
View ArticleSneakyInput-for-cocos2d-x-v3.9-Cocos-Studio-projects
@DracUlia wrote: SneakyInput-for-cocos2d-x-v3.9-Cocos-Studio-projects SneakyJoystick SneakyJoystick is a library that provides a 'joystick-like' features to a layer in Cocos2d-x. The library support:...
View ArticleApp development
@sunil9038 wrote: Can we make app with coocs2d x????????????? Posts: 3 Participants: 3 Read full topic
View ArticleSDKBox Vungle Causing crash after using prebuilt libraries
@go4nishu wrote: I started using prebuilt libraries in an existing game which included SDKBOX for vungle. But after using prebuilt libs my game started crashing on Android. On iOS it is working fine....
View Article3D Camera + Tilemap
@damort wrote: Why is the menu button and tilemap being rendered twice in different locations and angles when I only have one camera? Im using Ubuntu. code: // ..HelloWorld::Init() // Camera auto s =...
View Article[Game] SpaceXplorer (iOS)
@archdanny wrote: Hey everyone. I just made my first game with cocos2d-x.It's called SpaceXplorer.It's a space puzzel game. 2016-01-01 19.19.52.png1136x640 889 KB 2016-01-01 19.20.42.png1136x640 961...
View ArticleCOCOS2DX V3.9 can't build android apk with my own class added
@kitdastudio wrote: I have created a new HELLOWORLD project with cocos2dX v3.9, NDK r9d, cocos console; by using cocos console compile method in terminal (MAC), it can produce the apk and install and...
View ArticleAndroid problem compile
@char1zard wrote: Hi guys, I have a problem and I'm trying to solve its third day. Something went wrong and I'm stuck. I use ndk r9d, c ++. Errors in the studio is not only a warning they can take a...
View ArticleSonar cocos helper iOS admob not preloading
@Likon wrote: I'm using JS implementation.Why on Android admob ads (banner on bottom/top) popup immediately and on iOS it takes 3-5 seconds to load?Can you please update the admob iOS code to preload...
View ArticleCocostudio: animate in tween duration (code share)
@MikhailSh wrote: It's a simple solution for performing animation from current state (like animateInTweenDuration in cocosbuilder).It firstly animates from current state to first frame in specified...
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