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Add sharebutton in cocos2d-x for android?

@nichlaspro132 wrote: Hi! When you are developing for IOS you can wrap the share function from objC to c++ and the show it in a viewcontroller but how can I get the same outcome when targeting...

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Webview supported platforms

@deviantmk wrote: Hello What platforms support the webview atm? Posts: 1 Participants: 1 Read full topic

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Mysterious Crash on Mac OS X (v2.2.6)

@corytrese wrote: I'm getting this odd crash on some Mac OS X machines. Seems like some type of GPU support issue, but i'm not sure why it crashes in string ... anyone seen this before? Stacktrace:...

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Change orientation programmatically

@framusrock wrote: Is it possible to change the orientation from landscape to portrait and back programmatically? Is there a common approach for both iOS and Android for this? Change of orientation...

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What software do you use for android development?

@nichlaspro132 wrote: Hi! What software are you using for android Development, I am mostly thinking about the programming state -Like are you using xcode for programming and setup up classes and then...

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Any 3D designers out there with experience in cocos2dx?

@grire974 wrote: Hi All, Am working on a project that may well call for lots of cocos2dx specific 3D content creation / massaging. Am looking for 1 or more people to assist me with this on a contract...

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applicationWillEnterForeground volume up/down and home button

@hgokturk wrote: Hi. I use some login when app enters foreground. By entering foreground, i mean after pressing home button and starting app back again so app isn't visible anymore and enters...

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PC minimum requirements?

@dogwalker wrote: I've recently converted my football game to run in Windows, and I'm very pleased. I can toggle between windowed and full screen, I support the physical keyboard, etc, and now I want...

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How to know if i am in release mode or debug mode?

@eydamson wrote: hi devsi need to know if i am on release mode or debug mode during runtime?and how to i determine my current platform? thanks Posts: 1 Participants: 1 Read full topic

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Strange flicker and parallax phenomenon

@Maxxx wrote: I have several layers in my side scrolling game: (think mario) worldSurfaceLayerBG spriteLayer worldLayer worldSurfaceLayerFG They have a specified depth as per the numbering within a...

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How to know the reason of connection failed in HttpResponse?

@amuse wrote: I found if the connection is failed,both device no wifi and connection time out, the responseCode of HttpResponse is -1, but I want to know the reason of fail, especially separate no...

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Different level of logging? Unique prefix?

@royitaqi wrote: Right now I only know one level of logging: log("some format %d", someValue); Turns out this outputs to the DEBUG level in logcat. Does anyone know how to output to INFO or other...

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Cocos Creator new dev tool?

@eydamson wrote: Hi coso2d devs!i saw cocos creator on cocos creator in cocos.comis this better than using cocostudio? Posts: 2 Participants: 2 Read full topic

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Is this a CallFunc with Spawn bug?

@naghekyan wrote: Here is the code I use: CallFunc* logFunc = CallFunc::create([] () { static int i = 0; CCLOG("CALL %d", i); ++i; }); Vector<FiniteTimeAction*> vec; for (int i = 0; i < 5;...

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How can i use .plist file data in my game?

@sunil9038 wrote: Screenshot from 2016-01-21 16:28:44.png951x344 34.9 KB How can i read these values in my game? Posts: 4 Participants: 2 Read full topic

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Codename: Zombies, Wheels and Lasers

@francismoy wrote: Hi! We've started a new cocos2d-x game with codename Zombies, Wheels and Lasers. I've just made my first live streaming on Twitch and I have exported the streaming to Youtube. It's...

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Execute logic on action stop

@Mayzie wrote: So, I want to execute some logic when an action has finished running. At the moment, I have created a new class inheriting from the JumpBy (my action) class and overriding the stop()...

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Multiresolution - How to SHOW_ALL without black Borders?

@framusrock wrote: I would like to use the multiresolution-technique from here:http://v-play.net/doc/vplay-different-screen-sizes/ I want to use a large background image to cover the whole screen -...

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Best way to initialize a property?

@Tsing wrote: I think I may be abusing virtual function. class Mob: public Sprite{ int _HP; virtual int getMaxHP() = 0; bool init() override{ if(!Sprite::init()) return false; _HP = getMaxHP(); return...

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Retry option in a Game

@Kay_Kay wrote: I am making a 2D Side Scroller game which has many sprites and physics bodies for those sprites and I want to implement Retry Function after the Game is over. Should I delete all the...

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