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RenderTexture and setVirtualViewport

@Jack_Wiebe wrote: I have a question regarding RenderTexture and the method setVirtualViewport I am try to draw to a small rectangle from a bunch of nodes. What I am trying to achieve is setting the...

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Discussion on getting node in Cocos Creator

@Eliteman wrote: In general, we set variables and then assign a node to it in the Cocos Creator. But also we could use “node.children[0]”. like this: this.buttonPopup.children[5].active = true;...

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How to put texture in Bezier Curve?

@ousaf wrote: I’m having hard time filling texture in a 130px Bezier Curve draw from cc.Graphics component. Have a look at the screen shot. sample_1.png1380×824 148 KB Posts: 3 Participants: 2 Read...

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Load SVG file format

@sayem_musk wrote: can i load svg file in cocos2dx for ios android. Posts: 2 Participants: 2 Read full topic

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The problem with RichText Warp

@Kenjirou wrote: I have a string like: “ABC DEF GHI I don’t have it” And it warp like this: “ABC DEF GHI I don’ t have it” What I want: “ABC DEF GHI I don’t have it” How can I solve it? String is...

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Feature Request: cc.Graphics Fill Rule

@Karg wrote: I’ve been recently doing some work trying to integrate svgs with CC and it seems that in order to have better support for svg rendering, it’s necessary to implement fill rules...

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ScrollView: scroll outside contentsize problem

@ComputerDev wrote: Hello, My scroll is working but when I exit the ContentSize() by keeping my finger on the screen, the scroll is stopped. It’s binding if your scroll does not make the screensize....

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Spine - certain edges are cropped OR has greyish border

@balazsnemeth wrote: HI, First of all, thank you for this awesome game engine you maintain and develop, as well as the Creator! Working on an online slot game with Spine reel symbols, and certain...

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Setting editbox string onTextChanged

@smellypotato wrote: I want to edit the string inside editbox right after textchanged when editbox is still in focus. The following code works in 1.10 onTextChanged: function(string, editbox) {...

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How to hide status bar in ios13 in cocos-2dx

@VBilokin wrote: Hi everyone, I was using: UIStatusBarHidden in info.plist file to hide status bar for ios. Also in my RootViewController.mm is - (BOOL)prefersStatusBarHidden { return YES; } to fix...

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iOS - Need help to integrate with FBAudienceNetwork v5.x.x

@Kalaze wrote: Hi, I try to integrate Cocos Creator with Facebook audience network, by default Cocos Creator generate Podfile for platform ios 8.0 and FBAudienceNetwork v4.99.3, but this lib is out of...

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Blockets [HTML5]

@Karg wrote: Piron Games – 16 Oct 19 Blockets - Piron Games Blockets is a puzzle game with a retro/neon theme. The goal of this game is simple: place the blocks in the grid and complete lines and...

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(V4.0rc xcode10.1) Where'is "Link Binary With Libraries.."

@18180920700 wrote: Where’is “Link Binary…” xcode10.1 mac 10.13 321.png1106×452 39 KB Posts: 9 Participants: 4 Read full topic

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How to achieve line drawing with textures mechanic in cocos creator

@ousaf wrote: Hi, In my game I’m using line drawing with cc.Graphics component but I’m having very hard time finding way to put texture/patterns on lines like rainbow, grass, slim, abstract things,...

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cocos creator spine.setSkeletonData is error but why?

@tdf0495 wrote: `const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(sp.SkeletonData) data:sp.SkeletonData = null; // LIFE-CYCLE...

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Alpha mask similar to PIXI

@wugols2004 wrote: Greetings, Would like to check if it is possible to do masking similar to the PIXI alpha masking example in latest cocos creator (2.2.0):...

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ParallaxNode with player inbetween

@digimikeh wrote: Hi friends… It is time to use ParallaxNode for my game, according to the docs, it seems easy to setup, what i want to do is to make my player walk in middle of two layers:...

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Error when I compile release Android Studio with unity ads, chartboost

@KimCuong wrote: Error when I compile release Android Studio with unity ads, chartboost. Errors: Bai1:transformclassesandresourceswithproguardforrelease Screen Shot 2019-10-26 at 2.58.55...

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Knowing when Async Loaded Prefab is READY?

@Ronsku wrote: Hi, How do I know when “Async Load Assets” have loaded everything in a Prefab? There is a value cc.Prefab.loaded, but this value is not about the assets being downloaded and ready....

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[Editor Extension] How to set spriteFrame from AssetDB

@FocusCreative wrote: Hi friends. I want to make an editor extension and automatically replace some of sprite frames of sprite components in the scene via searching and finding with names...

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