Tutorial: Getting started with WeChat games (Part VII)
@slackmoehrle wrote: Cocos Creator: Getting started with WeChat games (Part VII) Note: This is a multi-part tutorial: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 Introduction and getting help...
View ArticleApple AppStore still accepting V3.17.2
@vkreal2 wrote: Anyone know the Apple AppStore still accepting game made with V3.17.2? Or we need to migrate to v4? Thanks! Posts: 2 Participants: 2 Read full topic
View ArticleCocos Encrypt Resources.
@ndmh wrote: Hi everyone ,I have an question about Encrypting resource .Why Cocos Creator don’t encrypt Resouces in APK file to avoid other developer using our resources.Thanks Posts: 1 Participants:...
View ArticleJugiMap - 2d map editor
@Jugival wrote: Hello everyone, I am developing a 2d map editor called JugiMap. Along the editor I am providing also JugiMap API which is a library for using maps from the editor in game engines. The...
View ArticleSDKBOX PluginReview on cocos2d-x v4.0
@pccsoares wrote: Anyone managed to get SDKBOX PluginReview to work with cocos2d-x v4.0? I don’t know how to configure the make of resources project plugin_review_res_project, and the review popup...
View ArticleScreen Resolution for iPhoneX
@Apoorva wrote: Hi I’m using screen resolution of (1024 x 768) with Exact Fit Policy . But on iPhoneX images are stretched with this resolution . So my artist made assest according to (1668 x 768)...
View ArticleAudio Engine Problem on Cocos2dx 3.17-2
@arturapps wrote: Hi people, my name is Artur. I’ve been developing a game with cocos 2dx for since a long time, and I’ve been using Simple Audio engine on this game until recently, when I decided to...
View Articlecan i call android activity
@cgcg wrote: Hi, i want to call android activity how can i do that ? Posts: 1 Participants: 1 Read full topic
View ArticleMouse Features (Continue Topic)
@lmartinignacio wrote: To continue this topic: Is Cocos2d-x suitable for Windows & Android development? C++ Hi lmartinignacio. Thanks for your input. That is a bit concerning. Personally I prefer...
View ArticleCLion debug mode not working on macOS Catalina
@fgnoe wrote: Hi, I used to test my game debugging on CLion, as a cmake project, a couple days ago I updated to catalina and when I try to run my game on debug mode, it builds correctly, but the game...
View ArticleAudio not playing
@feelpatel wrote: @Lazy_Gamer @slackmoehrle @jare @StudioAMK @zzf520 Hi sir, When Game scene load audio not playing when I click on the page it’s playing. Posts: 1 Participants: 1 Read full topic
View ArticleMetal grab texture behind node
@Darren wrote: Hi, i have this functionality that uses glCopyTexImage2d to get the background texture in between renders (based on z order), to apply some blur shader to the final output image within...
View ArticleWhat is the status of Creator and c++?
@Meir_yanovich wrote: Hello Long time i didnt checked what is new with cocos creator , but please update me Can we develop in c++ and creator ? If not what is the future time frame to be able to do...
View ArticleHow to download manifest file from remote server?
@john_daniel wrote: Hi everyone, I have an issue when I download manifest file from remote server using cc.loader.getXMLHttpRequest() on Android, but work well on IOS. The function onreadystatechange...
View Article2.2.1 loadScene error when build android or web mobile
@hoanlv89 wrote: I’m using loadscene : cc.director.loadScene(‘test’); I run localhost in web browser , I have no error. when i build web-mobile or android , i have error. Uncaught TypeError: Cannot...
View ArticleCC v2.21 - Performance issues!
@sledgehammer wrote: I am shocked ! Because i read the diagram sheets of the new CC v.2.21 and they pointed out got a big performance-increase to prior versions. Sadly this is not the case, so i can´t...
View ArticleAndroid: Crash randomly in ScriptingCore::executeFunctionWithOwner, samsung...
@nhquynam wrote: Hi guys, I’m new to cocos2d-js, I’m developing a turn-based game, and met some random crash on Android. Cocos2dx: 3.14.1, Javascript Target android 28, arm-v7a, arm-v8a Most crashes...
View ArticleV4 support Spine 3.8 now
@zhangxm wrote: As the title says, v4 now supports Spine 3.8. You can refer to this doc about how to use Spine in v4. Or you can get latest v4 codes from github to use it. Posts: 1 Participants: 1...
View Articleversion 2.2.1 Game crashing on launch with TypeError "Cannot read property of...
@nicetry107 wrote: Hello Devs, I was using 2.1.2 before and my build ran successfully without crashes but when I opened my project with new version 2.2.1, it was running without problems on windows...
View ArticleWhat's for Temp folder?
@perfecto wrote: Hello, just started to use CC 2.1.4, and after spent some days to use it and learn i found many “magic” things, so questions is what’s for “Temp” folder? and how is it related to a...
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