Safe area, Multi Resolution Support in Web
@pganesh wrote: Hello, I’m currently working on a game which has to be integrated with react native. Thus, I will be using the cocos-2D-v3.13.js file as the engine. I would have to support varied...
View ArticleHow do you manage the scenes? Navigating etc?
@syaifulnizamyahya wrote: I want to create multiple menu scenes. Example, Im in main menu. i want to navigate to option menu. then i want to go back to main menu. whats the best practice here? Maybe I...
View ArticleGoogle gms crash on some Android devices
@yunke wrote: After solving the issues to make AdMob reward videos work (thanks @yinjimmy see topic here: SDKBOX AdMob + Google Play Service) and after rolling the update to the Play Store, I am...
View ArticleCC 2.2.1: cc.director.getVisibleSize() depreciated, what now?
@MikeFromMars wrote: Hi…, cc.director.getVisibleSize() is depreciated in CC 2.2.1. How to get the visible screen size? Thanks Mike Posts: 1 Participants: 1 Read full topic
View ArticleIssue of ScrollView
@joelam500 wrote: I have an issue related to scroll view. I put some menu items into scroll view. When I touch the menu item then I cannot move the scroll view. Do anyone know how to make it move...
View ArticleIf you do something too big, the Cocos Creator stops for a while.
@tdf0495 wrote: Hello, I am a Korean developer. I am making card games through TypeScript of Cocos Creator. The problem is, I currently have to calculate the odds with my card, which takes...
View ArticleWhat is a layer? When should I use it?
@syaifulnizamyahya wrote: I read some people said that layer is irrelevant now. Some tutorial uses layer. Some not. Im starting a cocos2dx project with cocos2dx 4. Should I use layer or not? Posts: 2...
View ArticleNodes with body component goes to wrong position on screen resize!
@ousaf wrote: On first time loading the game nodes with body component shows correct position, see the following image, box is at cc.v2(100,100) at 500x500 screen size, small red box is at cc.v2(0,0)...
View ArticleLooking for physics tutorial made for recent cocos.
@syaifulnizamyahya wrote: Are there any tutorial on physics for recent cocos2d-x? I find the information here incomplete : https://docs.cocos2d-x.org/cocos2d-x/v4/en/physics/collisions.html For...
View ArticleBad rendering, performance, lag
@kanelr wrote: I am using Cocos Creator 2.2. I try to renderer a lot of objects in Dialog(like setting dialog, there are alot of thing there) and then every time i open this dialog then it is DEPLAY...
View ArticleCompile fbx-conv for linux
@Chino9 wrote: Someone who has compiled the fbx-conv for linux? or have a guide to compile, i try compile with premake4 but i have some problems: I following this guide: Guide complile fbx-conv for...
View Article[LICENSING ISSUE] You should use OpenAL instead of FMOD on Linux
@M4713 wrote: I’ve tried building and running a cocos2d-x 4.0 project on Linux today and encountered the ages-old error (at runtime): cocos2d/external/linux-specific/fmod/prebuilt/64-bit/libfmod.so.6:...
View Article[Socket.IO] socket io server cannot receive message from cocos2dx client side
@joelam500 wrote: This is the code of my server side: And I programmed the client side as below: cocos2d::network::SIOClient* _sioClient = SocketIO::connect(“xxx.xxx.xx.xx:3000”, *this);...
View ArticleGet email user facebook
@pacear10 wrote: Hello everyone, I use sdkbox facebook, to log in to the app, the process seems to be successful, but I need to know how I can capture the user’s email once the loguin is complete?...
View ArticleTouch Seems to be off on iPhoneX and few other devices with notch at the top
@pganesh wrote: Hello, I have developed a sample game in cocos-js deployed as a web version. I have been testing the game on multiple devices and it seems to be working fine. But when it comes to...
View Articleplay an audio twice or more at different time
@digimikeh wrote: Hi there! if I understand well, i save into an int type an instance of an audio when i play it: int bgm_main = cocos2d::AudioEngine::play2d("./bgm.ogg", true); so i can set some...
View Articlecrash issue in android in coco2d-x3.17.2
@gamingfrick wrote: Samsung Galaxy J2 Prime (grandpplte), Android 6.0 Report 1 java.lang.RuntimeException: at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:3319) at...
View Article20 year veteran shares why he uses Cocos Creator
@CocosMarketing wrote: Check out our latest interview with Piron Games founder, Stefan Dicu Jr. about Cocos Creator, his work, and the troubles of development in Romania. 20 Years Of Game Making...
View ArticlePhysics performance issue in Android
@Rolling_Panda wrote: The game I have in iOS runs with 60FPS and runs smoothly. But in Android it is not working. How can it be fixed. Ipad Video: Android (One+) Issue in Android: Check the element...
View ArticleHow to access other font strength in a .ttc for Labels? re-post
@Donmizzi wrote: The question is as topic. I know Labels::CreateWithTTF supports reading .ttc fonts, but how do I access the other font strength that is in the collection? thank you Posts: 2...
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