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APK size too big after build. Lib folder after unzip is over 1.3GB

@john_daniel wrote: Hi everyone, I am using Android Studio to build android game, the apk file after build is too big. My resource just 180MB but final apk size is over 440MB. I try extract the apk...

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Cocos2d-x v4 adding new file after installing

@kemalb wrote: Hi, I was using v3.17 but Apple will not allow contains UIWebKit from April, 2020 for new app. So, I want to start new project with new version. I downloaded v4 from website. I created...

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Cocos2dx v4 run by xcode simulator

@imo0101 wrote: I built with cocos2dx v4. I was able to build on the iPhone8(ios12.4). But the simulator crashes. simulator setting Target ios 12.4 or 13.2 Simulator iPhone8 or 11 log Metal API...

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Run game on iPhone real device

@jonseg wrote: Hi, How can I run the game on an attached iPhone? I execute: cocos run -p ios But It opens the simulator (that not support metal), so I want specify the iOS real device. Thank you....

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cocos js Particle effect does not work any more

@brighthead1995 wrote: Hi, there, Happy new year I’m using cocos js for some time, now i got a problem is that if i create a new gamemodel included a particle effect from a json file, the particle...

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Editor Extension - How to create prefab?

@antn9x wrote: I am searching for API in editor extension for create prefab, but not luck, anyone can help? Posts: 1 Participants: 1 Read full topic

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Can I acquire URL loading in cc.webiview?(iOS & android)

@shingo_izumi wrote: I use cc.webview in My App. I thought whether I acquire a page URL(in cc.webview) loading now. I implemented the following sources. First of all ,URL was displayed...

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Anyone interested in integrating SDK? [Paid]

@ousaf wrote: Hi, I have a game made in cocos creator , I want to integrate some ad sdk’s in xCode exported project. Basically I want to add MoPub and through MoPub mediation implement AppLovin,...

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Building a Facebook Instant Game?

@FILMon wrote: Hi first time Coco Citizen I want to build a really simple game but am having a lot of trouble doing the simplest stuff like a mouse button. Is there anyone who can help me get started....

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SDKBoxPlay - android integration issue (v2.5.1.2)

@kds wrote: Hi guys, I am integrating sdkboxplay plugin. I followed the steps described in the tutorial. Unfortunately, I can’t compile it for Android. cocos2dx v3.15.1 SDKBoxPlay v2.5.1.2 I get lots...

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Error "EACCES: permission denied" on mac when creating new project

@zavadpe wrote: Hi all, on my new mac I am facing this error when creating new project just after installation of Cocos creator v2.1.3: EACCES: permission denied, open...

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Cocos2d-x v4 cocoapod not working

@kiranb47 wrote: Getting this error ld: library not found for -lPods- clang: error: linker command failed with exit code 1 (use -v to see invocation) I did just like what in this documentation says....

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A letter from the CEO

@CocosMarketing wrote: This is a letter sent to all members of Cocos and Cocos developers from our CEO: CocosCEOLetter1500×2124 915 KB Posts: 1 Participants: 1 Read full topic

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Happy 2020 from Cocos!

@CocosMarketing wrote: Have a great 2020 and a happy new decade! WeChat Image_20191231172659851×1276 1.24 MB Posts: 2 Participants: 2 Read full topic

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My code not error, but my game force stop

@ataf wrote: hello everyone! im new to all this cocos2d-x world, when i open level 1 my game force close, this is my code “.h” and “.cpp” level1.cpp (29.2 KB) level1.h (2.7 KB) thanks Posts: 2...

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Physics collision cause program to abort

@OrionSteel wrote: Hi. I am working on learning Cocos2d-x (v3.17.2) by programming the classic artillery game (2 cannons fire shells in hyperbolic arc at given angle and force - simple but covers...

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Is it possible to get events (subscribe) from certain sprite?

@doxes wrote: I want to check my physicsbody sprite is resting or not but I want it with best approach to performance reason. Instead manually checking sprite isResting, sprite should emit resting...

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File save load like desktop app?

@sumsumsum wrote: Hi, I am new to Cocos Creator, our team is doing a web mini game. Now we are adding a mini stage editor in it. However we are not sure what is the best way to let designer to...

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Invoking function failed!

@priro wrote: (C:/CocosCreator_2.2.2/resources/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/Object.cpp, 562): Invoking function (0xc736de60) failed! E/jswrapper: ERROR: Uncaught ReferenceError:...

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"_resizeText" is undefined on creator v2.2.2

@hananht wrote: Hello everyone, On mobile web mode, there is a method called “_resizeEvent”. I noticed that this event occurs every time you change the device orientation. Inside it the is the...

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