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cc.rotate3DBy in v2.2

@Khachatur wrote: Hi all and Happy New Year! In preview mode, cc.rotate3DBy is working, but when I make a build I get an error Uncaught TypeError: cc.rotate3DBy is not a function. I was checking in...

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_listView->removeAllItems() MEMORY LEAK

@dragon0962 wrote: Hi all, When I call (cocos2d::ui::Listview) _listView->removeAllItems() method , why all items of listview not released ? As you can see the output below, the ReferenceCount of...

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Crash with new AudioEngine code in v4.0

@BonBonSlick wrote: This error exists in cocos2d v4.0 bool PlayScene::init() { if (!Scene::init()) { return false; } AudioEngine::preload(“sounds/hit.mp3”); .... AudioEngine::play2d("sounds/hit.mp3");...

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Follow and unfollow sprite

@doxes wrote: I am trying to follow and unfollow sprite by using this->runAction(action) and this->stopAction(action) this error thrown (but If i use run-stop actions out of schedule scope it...

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TableView's inconsistent behaviour

@nedumaran wrote: I am using TableView in two different areas in my app. The behaviour is strangely different while I think the code is similar. The desired behaviour is as in the video below. When I...

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sdkbox undefined in cocos 1.6.1

@RonnieBits wrote: Hello Everyone, I’m working an old project developed on Cocos 1.6.1. I wanted to integrate the Facebook Login and so I’ve imported SDKBOX GUI(1.3.9) sucessfully in the cocos creator...

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How to get position of sprite on visible rect

@doxes wrote: Suppose I have sprite and i set its position randomly, how can determine sprite is visible on screen or not and if visible get relative location on screen. I am asking this to make mario...

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Is SimpleAudioEngine being maintained in the future?

@digimikeh wrote: Hello! I’m still a bit confused on how to reuse a clip on AudioEngine library, but it is not necessary for my game to use it, so i can switch back to SimpleAudioEngine… I have...

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v2.1.2 , Label shadow not working on Android Devices

@nicetry107 wrote: Hello Devs, Label shadow is working when running the game on windows 10 but when I create the build on Android devices, font is rendering but without label shadow. Any idea what’s...

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Black screen in browser preview after upgrade

@RonnieBits wrote: After upgrading cocos creator project from 1.6.1 to 2.2.2 I’m getting a black screen on the web preview and the simulator view is freezed. During the web preview there is no error...

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How to set the display size of the game canvas?

@ousaf wrote: How to set the screen size or rendering size of the game not from cocos creator but from the cococs creator xCode exported game project. There are bunch of Objective-C, C++ files there...

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cocos creator 2.2.2 can not build for android or ios

@jackiszhp wrote: I just upgraded to cocos creator 2.2.2. Now I got a problem: for my project, cocos creator 2.2.2 does build, but then fails on compiling. I wonder whether there is any problem with...

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Spacial Request!

@hananht wrote: Please add the ability to hide nodes in the node tree without using cc.PrivateNode Posts: 1 Participants: 1 Read full topic

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Cc 2.2.1: matrix mulScalar function gives error, why?

@MikeFromMars wrote: Hi…, why is mulScalar gives an error? var mat = new cc.Mat4(); mat.identity(); mat.mulScalar( 250, mat ); // TypeError: _vmath.mat4.mulScalar is not a function Thanks Mike Posts:...

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Cocos Creator for Xamarin

@toanlcgift wrote: Hello, This is my article about how to build cocos creator game to Xamarin platform, Firstly, Xamarin is an app platform for building Android and iOS apps with .NET and C# All of...

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Please update scripts for translations

@serpri wrote: Please update scripts for translations: After adding some services in not last Cocos version, I see in file proj.android\app\res\values\strings.xml: <resources> <string...

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Iap plugin (2.5.1.2). How to set custom payload value?

@pirskij wrote: Hi there! In our game project we are using iap plugin and very happy with it. Now we want to extend payment verification functionality. We decided to use developer payload value with...

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Cocos Staff Wish You A Happy New Year

@CocosMarketing wrote: It’s been a great 2019 for Cocos. We made a lot of great progress in Cocos Creator, as well as the newest version of Cocos2d-x. We also announced work on Cloud services and a...

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Can I acquire URL loading in cc.webiview?(iOS & android)

@shingo_izumi wrote: I use cc.webview in My App. I thought whether I acquire a page URL(in cc.webview) loading now. I implemented the following sources. First of all ,URL was displayed...

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Cocos Staff Wish You A Happy New Year

@CocosMarketing wrote: It’s been a great 2019 for Cocos. We made a lot of great progress in improving Cocos Creator, as well as releasing the newest version of Cocos2d-x. We also announced work on...

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