cc.rotate3DBy in v2.2
@Khachatur wrote: Hi all and Happy New Year! In preview mode, cc.rotate3DBy is working, but when I make a build I get an error Uncaught TypeError: cc.rotate3DBy is not a function. I was checking in...
View Article_listView->removeAllItems() MEMORY LEAK
@dragon0962 wrote: Hi all, When I call (cocos2d::ui::Listview) _listView->removeAllItems() method , why all items of listview not released ? As you can see the output below, the ReferenceCount of...
View ArticleCrash with new AudioEngine code in v4.0
@BonBonSlick wrote: This error exists in cocos2d v4.0 bool PlayScene::init() { if (!Scene::init()) { return false; } AudioEngine::preload(“sounds/hit.mp3”); .... AudioEngine::play2d("sounds/hit.mp3");...
View ArticleFollow and unfollow sprite
@doxes wrote: I am trying to follow and unfollow sprite by using this->runAction(action) and this->stopAction(action) this error thrown (but If i use run-stop actions out of schedule scope it...
View ArticleTableView's inconsistent behaviour
@nedumaran wrote: I am using TableView in two different areas in my app. The behaviour is strangely different while I think the code is similar. The desired behaviour is as in the video below. When I...
View Articlesdkbox undefined in cocos 1.6.1
@RonnieBits wrote: Hello Everyone, I’m working an old project developed on Cocos 1.6.1. I wanted to integrate the Facebook Login and so I’ve imported SDKBOX GUI(1.3.9) sucessfully in the cocos creator...
View ArticleHow to get position of sprite on visible rect
@doxes wrote: Suppose I have sprite and i set its position randomly, how can determine sprite is visible on screen or not and if visible get relative location on screen. I am asking this to make mario...
View ArticleIs SimpleAudioEngine being maintained in the future?
@digimikeh wrote: Hello! I’m still a bit confused on how to reuse a clip on AudioEngine library, but it is not necessary for my game to use it, so i can switch back to SimpleAudioEngine… I have...
View Articlev2.1.2 , Label shadow not working on Android Devices
@nicetry107 wrote: Hello Devs, Label shadow is working when running the game on windows 10 but when I create the build on Android devices, font is rendering but without label shadow. Any idea what’s...
View ArticleBlack screen in browser preview after upgrade
@RonnieBits wrote: After upgrading cocos creator project from 1.6.1 to 2.2.2 I’m getting a black screen on the web preview and the simulator view is freezed. During the web preview there is no error...
View ArticleHow to set the display size of the game canvas?
@ousaf wrote: How to set the screen size or rendering size of the game not from cocos creator but from the cococs creator xCode exported game project. There are bunch of Objective-C, C++ files there...
View Articlecocos creator 2.2.2 can not build for android or ios
@jackiszhp wrote: I just upgraded to cocos creator 2.2.2. Now I got a problem: for my project, cocos creator 2.2.2 does build, but then fails on compiling. I wonder whether there is any problem with...
View ArticleSpacial Request!
@hananht wrote: Please add the ability to hide nodes in the node tree without using cc.PrivateNode Posts: 1 Participants: 1 Read full topic
View ArticleCc 2.2.1: matrix mulScalar function gives error, why?
@MikeFromMars wrote: Hi…, why is mulScalar gives an error? var mat = new cc.Mat4(); mat.identity(); mat.mulScalar( 250, mat ); // TypeError: _vmath.mat4.mulScalar is not a function Thanks Mike Posts:...
View ArticleCocos Creator for Xamarin
@toanlcgift wrote: Hello, This is my article about how to build cocos creator game to Xamarin platform, Firstly, Xamarin is an app platform for building Android and iOS apps with .NET and C# All of...
View ArticlePlease update scripts for translations
@serpri wrote: Please update scripts for translations: After adding some services in not last Cocos version, I see in file proj.android\app\res\values\strings.xml: <resources> <string...
View ArticleIap plugin (2.5.1.2). How to set custom payload value?
@pirskij wrote: Hi there! In our game project we are using iap plugin and very happy with it. Now we want to extend payment verification functionality. We decided to use developer payload value with...
View ArticleCocos Staff Wish You A Happy New Year
@CocosMarketing wrote: It’s been a great 2019 for Cocos. We made a lot of great progress in Cocos Creator, as well as the newest version of Cocos2d-x. We also announced work on Cloud services and a...
View ArticleCan I acquire URL loading in cc.webiview?(iOS & android)
@shingo_izumi wrote: I use cc.webview in My App. I thought whether I acquire a page URL(in cc.webview) loading now. I implemented the following sources. First of all ,URL was displayed...
View ArticleCocos Staff Wish You A Happy New Year
@CocosMarketing wrote: It’s been a great 2019 for Cocos. We made a lot of great progress in improving Cocos Creator, as well as releasing the newest version of Cocos2d-x. We also announced work on...
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