Global Z Order Behaving Strangely?
@aardvarkk wrote: Imagine you have two objects with one rendering on top of another. Should it ever be possible that the Z order as reported by getGlobalZOrder() for the thing being shown underneath...
View ArticleConverting points
@jvfiel wrote: I have > ---Layer A (my this) > ---Layer B > --- Child B.A > --- Child B.A.a > ---Layer C > --- Child C.A I can convert Child C.A position to Layer B...
View ArticleSdkbox how to get user Facebook profile pic?
@Durlabh08 wrote: I am trying to integrate facebook through SDKBOX. I am able to login successfully and get general info in callback "onGetUserInfo( const sdkbox::FBGraphUser& userInfo )", when I...
View Article[Game/iOS] Nick Casey - No Excuse 2D platformer game
@ombuki wrote: Hello Everyone After hours and hours of work, my game Nick Casey - No Excuse, is finally available on the AppStore I wanted to make a game which looks and feels like old games yet still...
View ArticleAdding multiple layers inside a single .csd file
@pabitrapadhy wrote: Hello Developers, Can't we add multiple layers inside a single .csd file in cocos studio. ?we are able to do so in cocos builder, but it doesn't seems to be present in cocos...
View ArticleGet friend list issues
@shauket wrote: Hi guys, Friend list working fine in last sdkbox version but after updating new version i am getting wrong response.canvas app also added on facebook app...
View ArticleAdding texture in Cocos Studio from spriteframe plist
@pabitrapadhy wrote: Hey Developers, I am trying to add texture to the sprite objects in cocos studio, but it seems that it is only able to take individual images, which would drastically break our...
View ArticleCocos Console Compile Error
@SonarSystems wrote: Hey everyone, I am posting this for a community member as his account is new and he can't post but he needs an answer ASAP. He is getting this error when trying to compile a...
View ArticleUnpacking apk contains all the script files
@agriz wrote: Sir, I just tried to unpack the apk i made. It contains all the script files.Can we just delete those script files?Why does APK contains the script files? Posts: 2 Participants: 2 Read...
View ArticleShow part of a neighbour object in PageView
@Farrel7786729 wrote: I need a page-view like container, which would show multiple objects at once, as ScrollView does. So basically I need to force PageView to make current page neighbours visible....
View ArticleCull issue when TMXLayer is scaled
@jalfonsosm wrote: Hi, I have several TMXLayer in my game. the game apply a zoom depending of the speed of the player. I can see that depending of the resolutions, in several devices the scene is not...
View ArticleFMOD android integration problem
@Penetrator wrote: I use FMOD as audio library in my project, i get problem when i try to use FMOD with android project. I use cocos console build tools for project compilation.This is my Android.mk...
View ArticleHow to build lib Native C++ on AndroidStudio with Cocos2dx 3.10
@Kazai wrote: Hi al, I do create new project with Cocos2dx V3.10 by console tool. I import folder "proj.android-studio" to AndroidStudio, then I don't know how to build lib native c++.Can anyone show...
View ArticleApk crash on startup with google play services
@japrobles wrote: Hi, I have been working on my project around 4 months and never had anything problem running the apk in my android, but today I tryed to put the google services in my app, without...
View ArticleUndefined symbols when intergrate Admob iOS?
@ghost2shoter wrote: I face this . I try every things , check framework import list thousands time . But no hope . pls help Cocos2d-x v3.10 , admob SDK 7.7.0 Undefined symbols for architecture x86_64:...
View ArticleAdding Apple Pencil support
@slackmoehrle wrote: Hi All, I was thinking about how we could add Apple Pencil support. Can anyone help hash out a solution? Posts: 1 Participants: 1 Read full topic
View ArticleDebug mode faster than Release mode in Android
@japrobles wrote: Hi, I just compiled my game for android and in debug mode I got around 50fps but in release mode only 28-40 fps. you have any thoughts as to how this can be so? Thank you so much....
View ArticlePromoting android game
@Victor_K wrote: How do you promote your games on Google Play? Any advice on where to post links and reviews? I have published a game on three different android markets and here are the numbers:...
View ArticleDynamically create sprite on custom event
@MrPiponazo wrote: Hi guys, I'm developing a small multiplayer card game with cocos2d-x. Server is up and running, and I can kinda play with a text-based client. Now it's time for a graphical client....
View ArticleEncrypt/decrypt int using xxtea and save the unsigned char using UserDefaults?
@nichlaspro132 wrote: Hi! The titel says it all!Here is my code: void wrapper::saveData(int num, const char* forKey) { xxtea_long retLength = 0; unsigned char data[] = "hello"; xxtea_long dataLength =...
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