@FocusCreative wrote:
Hi friends. I’m using node uuid’s to save/load game state. When I edit a prefab in editor it assignes new uuid’s to all nodes in prefab. How can I prevent to give new uuid’s when I editted a prefab?
Everything is ok for scene files. Uuid change occurs only for prefabs.
It breaks my save system. I want nodes to have static uuid’s during all stages of development. If I edit prefabs and release update for game most of save data will be broken for users.
Thanks in advance.
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