-
Optimize the node’s zIndex
refresh performance #4060
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Added global timeScale options for Spine and DragonBones, set via API sp.timeScale
and dragonBones.timeScale
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Optimized Spine and DragonBones initialization speed in acceleration mode
-
Added getArmatureKey
method to DragonBones’s ArmatureDisplay for indexing as a dressup #4100
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Added BlendFactor support for MotionStreak
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The cc.macro.CLEANUP_IMAGE_CACHE
flag is enabled by default on the native platform to reduce texture memory usage
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Optimized Native platform Spine memory footprint
-
Optimized instant game open domain performance
-
Added fps
attribute to the instant game open domain component SubContextView to control the open domain refresh rate, default 60
-
Disable the main loop of the open domain by disable instant game open domain component SubContextView, reducing performance overhead, see WXSubContextView Tips
-
Upgrade WeChat game resource loading speed
-
Fixed an error in the engine when Rect width exceeds maximum margin was reported when importing a fully transparent image
-
Fixed an issue where the build of OPPO, vivo, and Huawei games might encrypt the script to JSC and cause the build to fail.
-
Fixed an issue where the Android Studio SDK path would report an error under Windows
-
Fixed an issue with compiling errors when using the link template when building a Mac platform
-
Fixed an issue where a very large project might be reported on the Windows platform (when the number of resources > 100,000)
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Fixes Auto Atlas may export more unused SpriteFrame or SpriteAtlas resources when building
-
Fix Auto Atlas Warning message may be incorrect when building
-
Fixed an issue where the particle system could not be previewed in the editor after enabling Custom mode
-
Fixed an issue where if the font name had parentheses when importing BMFont
-
Fixed object already destroyed warning when it appears repeatedly in Prefab edit mode
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Fixed an issue where returning to the scene when entering Prefab edit mode from a scene with DragonBones or Particle
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Fixed removing the TiledLayer
node, then Undo, will report the material is empty
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Fixed a problem with data corruption when exporting multiple resources in batches
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Fixed an issue where child nodes could still be selected in the scene after locking the parent node in the hierarchy manager
-
Fixed an issue where resources could not be dragged to the hierarchy manager when there were no nodes in the scene
-
Fixed an issue where renaming file operations in Resource Manager might not work
-
Fix the problem that after the animation editor finishes playing the animation, manually skipping one frame and then playing it will cause an error.
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Fixed an issue where the project could not be opened when the configuration file was corrupted
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Fixed an issue where a new project could not be created when the custom engine did not exist
-
Fixed DragonBones Parent bone transparency has no problem with sub-bones transparency #4068 #1704
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Fix DragonBones The original animation monitor failed after the skinning operation
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Fix Spine, DragonBones When pre-multiplication is enabled, modify the transparency of the node and the problem of exposure #4068 #1704
-
Fixed an issue where manually created Assets would report an error when remotely loading DragonBones or Spine resources#4020 #122
-
Fix Spine, DragonBones Cache update issue in SHARED_CACHE
mode #4457
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Fix Spine In Cached mode, there is no default value for the delay parameter of addAnimation
-
Fix Spine In Cached mode, setting skeletonData
will warn you
-
Fix Spine In Cached mode, the animation may be abnormal when changing. #4488
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Fixed an issue where Spine’s json file would report an error without a skeleton field #4029
-
Fix Spine Problems with multiple skins that are not displayed in speed mode #4091
-
Fixed AudioSource The problem of getting the state state error during the second play #3974
-
Fixed texture not dynamically set mipmap problem #4201
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Fix Label Problem with text positioning may be garbled when CHAR mode is enabled #4007
-
Fix Label Problem with dynamic mapping does not work after BITMAP mode is enabled #4392
-
Fix Label When the text rendered too much is off the screen Canvas size may be too large #4047
-
Fixed an issue where the opacity setting of the node where the Label** is located exceeds 255. #4161
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Fix Label Problems with BMFont may not be rendered when using shrink mode #4099
-
Fix LabelOutline A memory leak may be caused when a component is destroyed #4220
-
Fixed LabelOutline Exceptional transparency when cascading components #4495
-
Fixed ScrollView or Mask where node Scale is 0, flat nodes may not be able to respond to clicks #4456
-
Fixed an issue where the scrolling position was incorrect when the page of PageView was dynamically updated #4050
-
Fixed a memory leak issue that could be caused by too many particles in the particle system** #4256 #4262
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Fix Particle System After playing, hide and display the problem of residual particles #4243
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Fixed a problem where the Scale 0 node Instantiate three times in Prefab would cause the Scale value to become 1#4454
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Fix native platform resources Download, XMLHttpRequest, WebSocket, SocketIO Possible crash after request #1721 #1716
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Fix native platform GC may cause crash problem #1744
-
Avoid native platform initialization process if evalString is called in native code to crash
-
Fix Native platform Label shows possible black border issues #130
-
Fix Native platform Spine A problem that can cause a crash when resource acquisition or parsing fails #1745
-
Fix Native platform Spine Destroy possible crashes when not fully loaded #1711
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Fix Native platform DragonBones Set the displayIndex
attribute of the slot to have no effect #4339
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Fix iOS 12 Unable to load the correct ttf file issue #1700
-
Fix iOS Problems that may crash when AudioClip
is released #1714
-
Fix Android The problem that the native platform can’t load the sub-package correctly #1701
-
Fix Android EditBox The problem of inputting decimal points and other symbols is not supported under number inputType#1695
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Fix Android Instant platform loading Spine Resource error reporting #3999
-
Fix Windows may report an error when switching between the front and back of the platform
-
Fix Web platform VideoPlayer Set currentTime
invalid question #4049
-
Fix Web platform VideoPlayer Listening for problems with invalid ready-to-play events #4049
-
Fix WeChat mini game On Android platform Audio Unable to start over again when replaying #92
-
Fix Baidu game saveFile causes tempFilePath
to expire #14