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Game structure (scenes, layers ...)

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@mars3142 wrote:

Hi there, I'm totally new in game development. I'm looking for best practices about organizing scenes/layers etc.

As far as I understand the examples, which are all level based, I use scenes for each level (or use the create call with parameters). But how about games like Stardew Vallew, where I have a "world like" game. Is this one scene with many layers?

If someone can point me into the right direction, I would be really happy.

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