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Cocos2d-x and poor updates!

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@b12345 wrote:

Hello Everyone,

For the past several months I’ve been completely disappointed in the releases for cocos2d-x.
I don’t mean to disrespect the cocos2d-x team, But here are some issues that you guys need to consider. Since September 17th (approx. 8 months) there has been 3 releases of cocos2dx. The past 8 months, these releases didn’t even have major changes in them according to me. It seems to me that every release you guys focus on removing retain/release (Highlight of the Release) from cocos2d-x which is not even significant according to some other problems with cocos2d-x. On the other it is great that you have updated to chipmunk 7.0 and released support for Tizen.

1:Android performance is clearly not up to mark.

Most users of cocos2dx use it for iOS and Android. Android has major performance issues with cocos2dx that really need your attention. Unity on the other doesn’t have such major issues.

There have been countless posts on this issue, and it has yet to be addressed. Several of many are mentioned below.
























1 -2:I’ve also addressed this issue a few times. Here’s one.

In this post I’ve mentioned a few things which might be causing the problem. No fix was applied to later versions.

2: Will we see full gradle support anytime soon?

3: Current 3d support, makes it near impossible to start a big game for 3d.

4: Apple tv support, Not a difficult task for you guys and a lot of people are asking for this.

There are still over 350 warnings in the code... will it remain this way?
Trello: Last updated on March 17-21st. and before that Feb 22.

I hope you guys find this post useful.

Thanks!

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