cocos2d-x 3.11, prebuild cocos2d-x libs failed!
@yixiaoqingyuz wrote: This is the error...
View ArticleAny chance making the Creator auto update?
@fantasyz wrote: I suppose the creator will be getting update every monthly (or more frequent).It would be great if we can auto update from the creator itself which generally don't need to download...
View Article3.11 libpng error: CgBI: unhandled critical chunk
@xiongdi9456 wrote: cocos 3.11 new a project, run it on simulator is ok, then I run it on my iPhone6S iOS 9.3,it crashed. libpng error: CgBI: unhandled critical chunklibpng error: CgBI: unhandled...
View ArticleJenkins build failed for mac - Unexpected termination of the channel
@alecmilne wrote: I am trying to get a small PR through for an added function for the experimental webview class. This is to allow the user to stop the annoying grey over-scroll in iOS. I have...
View ArticleCan't integrate Appwarp into cocos2d-x
@michio wrote: hi all I'm trying to integrate AppWrap into cocos2d-x for multiplayer option , i did it in android and everything worked fine , but for ios platform i can't even build the appwarp...
View ArticleHow to clone/duplicate a Sprite and its children
@AlvaroAV wrote: Hello, I'm doing a game and I'm using multiple sprites to generate the PJ face. I have one sprite with the face, other with the eyes and another with the mouth and I'm making mouth...
View ArticleCocos2dX and El Capitan OS X
@luke2125 wrote: Hi, I'm thinking of updating my OS X from Yosemite to El Capitan, are there any known issues regarding Cocos 2dx V 3.11 or Cocos Creator? Would appreciate any feedback from...
View ArticleHow to add Touch Event to sprites dynamically
@Jakson_Joy wrote: I want to add touch event listener to individual boxSprite object only(not out side the boxSprite rect area ). also want to implement these below...
View ArticleCrash Reporting: Apteligent
@Gurudath wrote: Hello, I have followed below link to integrate Apteligent to my projecthttp://docs.sdkbox.com/en/plugins/apteligent/v3-cpp/ I have created Account and i can see information on...
View ArticleAndroid AdMob causes background cpu usage after adding share
@superlambchops wrote: I am working on an C++ app which I had banner ads working using sdkbox AdMob. After adding the share plugin to use twitter my app started using cpu in the background. Usage in...
View ArticleHow to fix the PhysicsBody damping not working in Cocos2d-x 3.11
@drakon99 wrote: Hi Guys! Today I installed Cocos2d-x and begin to to some test.Immediately I noticed that the damping on PhysicsBody does not work.I figure out the lines 776:781 in file...
View ArticleCocos Particles Architect for Windows
@miguellara78 wrote: Hi community,So I have Particle Designer in my Mac, but I usually code most of the time in my Windows Machine which has much more power for all the stuff I am working on at the...
View ArticleBug About ComponentLua
@vincent_jie wrote: Hierarchy of nodes: MainScene|----Parent|----|----Child Codes ParentCom.lua local M = {} function M:printSelf() cc.log("This is Parent"); end return M ChildCom.lua local M = {}...
View ArticleCc.log not print log to logcat output
@huyhungkun wrote: My Project use cocos2d-js 3.10. When I run game in Android, logcat only show console.log message, but cc.log message don't show. Everything is OK in Web, Anyone can help me, thank...
View ArticleCocos creator fullscreen project
@shashankA wrote: How to make full screen project in cocos creator 1.0.2 Any help would be highly appreciated. Posts: 1 Participants: 1 Read full topic
View ArticleGame structure (scenes, layers ...)
@mars3142 wrote: Hi there, I'm totally new in game development. I'm looking for best practices about organizing scenes/layers etc. As far as I understand the examples, which are all level based, I use...
View ArticleCocos2d-x and poor updates!
@b12345 wrote: Hello Everyone, For the past several months I’ve been completely disappointed in the releases for cocos2d-x.I don’t mean to disrespect the cocos2d-x team, But here are some issues that...
View ArticleLights support in c3b
@skalexey2 wrote: Hello cocos community. Does c3b format support lights ? If yes, then how to apply these which defined in the c3b model description to a Sprite3D which created from the same c3b model...
View ArticleResolution and touch issue with cocos2dx 3.x windows phone 8.1 universal project
@zanzmera_lalu wrote: Hello,I am working on windows phone game development on cocos2dx 3.4 with windows 8.1 universal project for development, When I am testing my game on phone it run with very low...
View ArticleGoogle Play submit rejected because of violates the malicious behavior policy
@forget721 wrote: Anyone help me. I use cocos2d-x 2.2.6, sdkbox-admob_v2.2.0.12_for_v2, sdkbox-chartboost_v2.2.0.12_for_v2, sdkbox-review_v2.2.0.12_for_v2 My game is rejected with below messages: I...
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