Box2d physic lag when play sound ? (Videos include)
@ghost2shoter wrote: Hi everyone ? My game use box2d physic with Cocos2d-x v3.10 . And it very lag when I play sound on jump action (when I remove the sound , the lag is less) . Help me pls , thank...
View ArticleCreating labels with Label::createWithBMFont(). Font doesn't cache in update()
@enlofpoliteh121 wrote: Hi Everyone, I need to create new labels in scheduled methods likeRepeatForever(CallFucn::create(myMethod)) or in update(). gl calls is increasing increase when I create new...
View ArticleWeb deployment error [Solved]
@Undume wrote: Hi, my game works before compiling. But after compiling using the "cocos compile -p web -m release" I moved this files to my www directory of my apache server and it shows this console...
View ArticleSprite Sheet Animation
@Cerno wrote: Hey everyone. I'm very new to cocos-2d and I would like to let you know about an issue that had me stumped for a whole day and which could be improved in the documentation. Let me know...
View ArticleOpenSSL problem again
@gejza wrote: Hi, today i got message from Google, because of OpenSSL vulnerability.With a quick search i found it in libcocos2dcpp.so:OpenSSL 1.0.1l 15 Jan 2015I use Cocos Studio, precompiled...
View ArticleScheduler or Action without a target?
@Sheado wrote: Hi All, I need to call something on an update loop regardless of which scene I have loaded. Is there a way to schedule an action or update that can run without a Node target? I'd like...
View ArticleSDKbox of iOS IAP plugin sdk crashed
@debuger wrote: sdkbox -v |______ | \ |____/ |___] | | _/ ______| |_____/ | _ |_____] |_____| _/ _ Copyright (c) 2015 SDKBOX Inc. v1.0.0.9 I download the sdkbox-iap_v2.1.1.2.tar.gz ,and integrated it...
View ArticleCocos2d-x crashes not logged into crash report
@bpdubey87 wrote: I am using crashlytics to show crash report in my cocos2d-x game, But when it crashes, I don't get any crash report. Please help.When I run game on android device, whenever it...
View ArticleGood day! Tell me how from cocos2d-x and JS to export as APK file?
@espltd wrote: Good day! Tell me how from cocos2d-x and JS to export as APK file? Posts: 6 Participants: 4 Read full topic
View Article「addFrameEndCallFunc」 Not occasionally callback
@shinichi wrote: hello. I use, Cocos2d-x v3.10, Cocos Studio v3.10. 「addFrameEndCallFunc」 Not occasionally callback.Help me! Tried iOS 9.2 and 9.3. My Code. auto layer =...
View ArticleAjax and respnseText align problem
@arppspr wrote: Good day! I am new in cocos creator. I have a label and in onload function i set a string to that label. (Everything works fine). Then i change the string in that label with a string...
View ArticleTrouble replacing setTouchPriority function in cocos2d-x 3.10
@Varun_M wrote: Hi,I have upgraded my project from cocos2d-x v2.2 to v3.10. Since cocos2d-x v3.10 does not have the setTouchPriority function in the CCLayer class anymore, I had to make a function in...
View ArticleSDKBOX Admob banner ISSUE
@energyy wrote: Hello, we using latest SDKBOX with Cocos2d-x 3.10 in our latest project. We added banner on bottom with size 320x50 , ussualy when we do this manually in java code banner is...
View Article[SOLVED]GameSharing API
@phyerh wrote: Hello. thank you for your timeI am trying to use the google play game service in my game. and I try to use the API GameSharinghttp://www.cocos2d-x.org/hub/156I follow his tutorial here...
View Article[AUDIO VISUALIZATION]Getting average audio power
@stackmann0 wrote: Hey,Is there anyway to get the average audio power in cocos2d-x of a playing music?I want to do some simple audio visualization..I'm using the AudioEngine and cocos2d-x 3.9. Thanks....
View Article[bug report - V1.0] initWithSpriteFrame problem
@alchimya wrote: After updated to v1.0 the initWithSpriteFrame function throws an exception mySprite.initWithSpriteFrame(frame, cc.rect(0, 0, w, h)); Uncaught TypeError: sprite.initWithSpriteFrame is...
View ArticleBlack sprite after picking image from gallery
@shahidsarwar85 wrote: Hello.. I am using https://github.com/qiankanglai/ImagePicker to get image from galley. This is how i do it: void HelloWorldScene:: GoToImageGallery() { Size visibleSize =...
View ArticleIssue building 2.2.6 | cocos2dx_static
@nialldeasy wrote: Hi guys, I'm having trouble compiling 2.2.6 NDK r8e It looks like an issue with the compiler, most c files are failing with unknown type names. Has anyone else encountered similar...
View ArticlePerfect bounce does not work
@compyler wrote: Hello! I want to setup a scene with 2 boxes and 1 ball, where the ball endlessly bounces between the two boxes. I want the bounce to be perfect - no friction should occur and the...
View ArticledesignResolutionSize and screen ratio
@CrazyHappyGame wrote: Hi,For all my apps I use designResolutionSize 960x640 (and resources resolution 960X640) ratio 3:2.But it looks like most of smartphones have ratio 16:9....
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